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/* Javascript plotting library for jQuery, version 0.8.3.
 
 
 
 Copyright (c) 2007-2014 IOLA and Ole Laursen.
 
 Licensed under the MIT license.
 
 
 
 */



// first an inline dependency, jquery.colorhelpers.js, we inline it here

// for convenience



/* Plugin for jQuery for working with colors.
 
 *
 
 * Version 1.1.
 
 *
 
 * Inspiration from jQuery color animation plugin by John Resig.
 
 *
 
 * Released under the MIT license by Ole Laursen, October 2009.
 
 *
 
 * Examples:
 
 *
 
 *   $.color.parse("#fff").scale('rgb', 0.25).add('a', -0.5).toString()
 
 *   var c = $.color.extract($("#mydiv"), 'background-color');
 
 *   console.log(c.r, c.g, c.b, c.a);
 
 *   $.color.make(100, 50, 25, 0.4).toString() // returns "rgba(100,50,25,0.4)"
 
 *
 
 * Note that .scale() and .add() return the same modified object
 
 * instead of making a new one.
 
 *
 
 * V. 1.1: Fix error handling so e.g. parsing an empty string does
 
 * produce a color rather than just crashing.
 
 */

(function($){$.color = {}; $.color.make = function(r, g, b, a){var o = {}; o.r = r || 0; o.g = g || 0; o.b = b || 0; o.a = a != null?a:1; o.add = function(c, d){for (var i = 0; i < c.length; ++i)o[c.charAt(i)] += d; return o.normalize()}; o.scale = function(c, f){for (var i = 0; i < c.length; ++i)o[c.charAt(i)] *= f; return o.normalize()}; o.toString = function(){if (o.a >= 1){return"rgb(" + [o.r, o.g, o.b].join(",") + ")"} else{return"rgba(" + [o.r, o.g, o.b, o.a].join(",") + ")"}}; o.normalize = function(){function clamp(min, value, max){return value < min?min:value > max?max:value}o.r = clamp(0, parseInt(o.r), 255); o.g = clamp(0, parseInt(o.g), 255); o.b = clamp(0, parseInt(o.b), 255); o.a = clamp(0, o.a, 1); return o}; o.clone = function(){return $.color.make(o.r, o.b, o.g, o.a)}; return o.normalize()}; $.color.extract = function(elem, css){var c; do{c = elem.css(css).toLowerCase(); if (c != "" && c != "transparent")break; elem = elem.parent()}while (elem.length && !$.nodeName(elem.get(0), "body")); if (c == "rgba(0, 0, 0, 0)")c = "transparent"; return $.color.parse(c)}; $.color.parse = function(str){var res, m = $.color.make; if (res = /rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(str))return m(parseInt(res[1], 10), parseInt(res[2], 10), parseInt(res[3], 10)); if (res = /rgba\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str))return m(parseInt(res[1], 10), parseInt(res[2], 10), parseInt(res[3], 10), parseFloat(res[4])); if (res = /rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(str))return m(parseFloat(res[1]) * 2.55, parseFloat(res[2]) * 2.55, parseFloat(res[3]) * 2.55); if (res = /rgba\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str))return m(parseFloat(res[1]) * 2.55, parseFloat(res[2]) * 2.55, parseFloat(res[3]) * 2.55, parseFloat(res[4])); if (res = /#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(str))return m(parseInt(res[1], 16), parseInt(res[2], 16), parseInt(res[3], 16)); if (res = /#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(str))return m(parseInt(res[1] + res[1], 16), parseInt(res[2] + res[2], 16), parseInt(res[3] + res[3], 16)); var name = $.trim(str).toLowerCase(); if (name == "transparent")return m(255, 255, 255, 0); else{res = lookupColors[name] || [0, 0, 0]; return m(res[0], res[1], res[2])}}; var lookupColors = {aqua:[0, 255, 255], azure:[240, 255, 255], beige:[245, 245, 220], black:[0, 0, 0], blue:[0, 0, 255], brown:[165, 42, 42], cyan:[0, 255, 255], darkblue:[0, 0, 139], darkcyan:[0, 139, 139], darkgrey:[169, 169, 169], darkgreen:[0, 100, 0], darkkhaki:[189, 183, 107], darkmagenta:[139, 0, 139], darkolivegreen:[85, 107, 47], darkorange:[255, 140, 0], darkorchid:[153, 50, 204], darkred:[139, 0, 0], darksalmon:[233, 150, 122], darkviolet:[148, 0, 211], fuchsia:[255, 0, 255], gold:[255, 215, 0], green:[0, 128, 0], indigo:[75, 0, 130], khaki:[240, 230, 140], lightblue:[173, 216, 230], lightcyan:[224, 255, 255], lightgreen:[144, 238, 144], lightgrey:[211, 211, 211], lightpink:[255, 182, 193], lightyellow:[255, 255, 224], lime:[0, 255, 0], magenta:[255, 0, 255], maroon:[128, 0, 0], navy:[0, 0, 128], olive:[128, 128, 0], orange:[255, 165, 0], pink:[255, 192, 203], purple:[128, 0, 128], violet:[128, 0, 128], red:[255, 0, 0], silver:[192, 192, 192], white:[255, 255, 255], yellow:[255, 255, 0]}})(jQuery);
// the actual Flot code

        (function($) {



        // Cache the prototype hasOwnProperty for faster access



        var hasOwnProperty = Object.prototype.hasOwnProperty;
                // A shim to provide 'detach' to jQuery versions prior to 1.4.  Using a DOM

                // operation produces the same effect as detach, i.e. removing the element

                // without touching its jQuery data.



                // Do not merge this into Flot 0.9, since it requires jQuery 1.4.4+.



                if (!$.fn.detach) {

        $.fn.detach = function() {

        return this.each(function() {

        if (this.parentNode) {

        this.parentNode.removeChild(this);
        }

        });
        };
        }



        ///////////////////////////////////////////////////////////////////////////

        // The Canvas object is a wrapper around an HTML5 <canvas> tag.

        //

        // @constructor

        // @param {string} cls List of classes to apply to the canvas.

        // @param {element} container Element onto which to append the canvas.

        //

        // Requiring a container is a little iffy, but unfortunately canvas

        // operations don't work unless the canvas is attached to the DOM.



        function Canvas(cls, container) {



        var element = container.children("." + cls)[0];
                if (element == null) {



        element = document.createElement("canvas");
                element.className = cls;
                $(element).css({ direction: "ltr", position: "absolute", left: 0, top: 0 })

                .appendTo(container);
                // If HTML5 Canvas isn't available, fall back to [Ex|Flash]canvas



                if (!element.getContext) {

        if (window.G_vmlCanvasManager) {

        element = window.G_vmlCanvasManager.initElement(element);
        } else {

        throw new Error("Canvas is not available. If you're using IE with a fall-back such as Excanvas, then there's either a mistake in your conditional include, or the page has no DOCTYPE and is rendering in Quirks Mode.");
        }

        }

        }



        this.element = element;
                var context = this.context = element.getContext("2d");
                // Determine the screen's ratio of physical to device-independent

                // pixels.  This is the ratio between the canvas width that the browser

                // advertises and the number of pixels actually present in that space.



                // The iPhone 4, for example, has a device-independent width of 320px,

                // but its screen is actually 640px wide.  It therefore has a pixel

                // ratio of 2, while most normal devices have a ratio of 1.



                var devicePixelRatio = window.devicePixelRatio || 1,
                backingStoreRatio =
                context.webkitBackingStorePixelRatio ||
                context.mozBackingStorePixelRatio ||
                context.msBackingStorePixelRatio ||
                context.oBackingStorePixelRatio ||
                context.backingStorePixelRatio || 1;
                this.pixelRatio = devicePixelRatio / backingStoreRatio;
                // Size the canvas to match the internal dimensions of its container



                this.resize(container.width(), container.height());
                // Collection of HTML div layers for text overlaid onto the canvas



                this.textContainer = null;
                this.text = {};
                // Cache of text fragments and metrics, so we can avoid expensively

                // re-calculating them when the plot is re-rendered in a loop.



                this._textCache = {};
        }



        // Resizes the canvas to the given dimensions.

        //

        // @param {number} width New width of the canvas, in pixels.

        // @param {number} width New height of the canvas, in pixels.



        Canvas.prototype.resize = function(width, height) {



        if (width <= 0 || height <= 0) {

        throw new Error("Invalid dimensions for plot, width = " + width + ", height = " + height);
        }



        var element = this.element,
                context = this.context,
                pixelRatio = this.pixelRatio;
                // Resize the canvas, increasing its density based on the display's

                // pixel ratio; basically giving it more pixels without increasing the

                // size of its element, to take advantage of the fact that retina

                // displays have that many more pixels in the same advertised space.



                // Resizing should reset the state (excanvas seems to be buggy though)



                if (this.width != width) {

        element.width = width * pixelRatio;
                element.style.width = width + "px";
                this.width = width;
        }



        if (this.height != height) {

        element.height = height * pixelRatio;
                element.style.height = height + "px";
                this.height = height;
        }



        // Save the context, so we can reset in case we get replotted.  The

        // restore ensure that we're really back at the initial state, and

        // should be safe even if we haven't saved the initial state yet.



        context.restore();
                context.save();
                // Scale the coordinate space to match the display density; so even though we

                // may have twice as many pixels, we still want lines and other drawing to

                // appear at the same size; the extra pixels will just make them crisper.



                context.scale(pixelRatio, pixelRatio);
        };
                // Clears the entire canvas area, not including any overlaid HTML text



                Canvas.prototype.clear = function() {

                this.context.clearRect(0, 0, this.width, this.height);
                };
                // Finishes rendering the canvas, including managing the text overlay.



                Canvas.prototype.render = function() {



                var cache = this._textCache;
                        // For each text layer, add elements marked as active that haven't

                        // already been rendered, and remove those that are no longer active.



                        for (var layerKey in cache) {

                if (hasOwnProperty.call(cache, layerKey)) {



                var layer = this.getTextLayer(layerKey),
                        layerCache = cache[layerKey];
                        layer.hide();
                        for (var styleKey in layerCache) {

                if (hasOwnProperty.call(layerCache, styleKey)) {

                var styleCache = layerCache[styleKey];
                        for (var key in styleCache) {

                if (hasOwnProperty.call(styleCache, key)) {



                var positions = styleCache[key].positions;
                        for (var i = 0, position; position = positions[i]; i++) {

                if (position.active) {

                if (!position.rendered) {

                layer.append(position.element);
                        position.rendered = true;
                }

                } else {

                positions.splice(i--, 1);
                        if (position.rendered) {

                position.element.detach();
                }

                }

                }



                if (positions.length == 0) {

                delete styleCache[key];
                }

                }

                }

                }

                }



                layer.show();
                }

                }

                };
                // Creates (if necessary) and returns the text overlay container.

                //

                // @param {string} classes String of space-separated CSS classes used to

                //     uniquely identify the text layer.

                // @return {object} The jQuery-wrapped text-layer div.



                Canvas.prototype.getTextLayer = function(classes) {



                var layer = this.text[classes];
                        // Create the text layer if it doesn't exist



                        if (layer == null) {



                // Create the text layer container, if it doesn't exist



                if (this.textContainer == null) {

                this.textContainer = $("<div class='flot-text'></div>")

                        .css({

                        position: "absolute",
                                top: 0,
                                left: 0,
                                bottom: 0,
                                right: 0,
                                'font-size': "smaller",
                                color: "#545454"

                        })

                        .insertAfter(this.element);
                }



                layer = this.text[classes] = $("<div></div>")

                        .addClass(classes)

                        .css({

                        position: "absolute",
                                top: 0,
                                left: 0,
                                bottom: 0,
                                right: 0

                        })

                        .appendTo(this.textContainer);
                }



                return layer;
                };
                // Creates (if necessary) and returns a text info object.

                //

                // The object looks like this:

                //

                // {

                //     width: Width of the text's wrapper div.

                //     height: Height of the text's wrapper div.

                //     element: The jQuery-wrapped HTML div containing the text.

                //     positions: Array of positions at which this text is drawn.

                // }

                //

                // The positions array contains objects that look like this:

                //

                // {

                //     active: Flag indicating whether the text should be visible.

                //     rendered: Flag indicating whether the text is currently visible.

                //     element: The jQuery-wrapped HTML div containing the text.

                //     x: X coordinate at which to draw the text.

                //     y: Y coordinate at which to draw the text.

                // }

                //

                // Each position after the first receives a clone of the original element.

                //

                // The idea is that that the width, height, and general 'identity' of the

                // text is constant no matter where it is placed; the placements are a

                // secondary property.

                //

                // Canvas maintains a cache of recently-used text info objects; getTextInfo

                // either returns the cached element or creates a new entry.

                //

                // @param {string} layer A string of space-separated CSS classes uniquely

                //     identifying the layer containing this text.

                // @param {string} text Text string to retrieve info for.

                // @param {(string|object)=} font Either a string of space-separated CSS

                //     classes or a font-spec object, defining the text's font and style.

                // @param {number=} angle Angle at which to rotate the text, in degrees.

                //     Angle is currently unused, it will be implemented in the future.

                // @param {number=} width Maximum width of the text before it wraps.

                // @return {object} a text info object.



                Canvas.prototype.getTextInfo = function(layer, text, font, angle, width) {



                var textStyle, layerCache, styleCache, info;
                        // Cast the value to a string, in case we were given a number or such



                        text = "" + text;
                        // If the font is a font-spec object, generate a CSS font definition



                        if (typeof font === "object") {

                textStyle = font.style + " " + font.variant + " " + font.weight + " " + font.size + "px/" + font.lineHeight + "px " + font.family;
                } else {

                textStyle = font;
                }



                // Retrieve (or create) the cache for the text's layer and styles



                layerCache = this._textCache[layer];
                        if (layerCache == null) {

                layerCache = this._textCache[layer] = {};
                }



                styleCache = layerCache[textStyle];
                        if (styleCache == null) {

                styleCache = layerCache[textStyle] = {};
                }



                info = styleCache[text];
                        // If we can't find a matching element in our cache, create a new one



                        if (info == null) {



                var element = $("<div></div>").html(text)

                        .css({

                        position: "absolute",
                                'max-width': width,
                                top: - 9999

                        })

                        .appendTo(this.getTextLayer(layer));
                        if (typeof font === "object") {

                element.css({

                font: textStyle,
                        color: font.color

                });
                } else if (typeof font === "string") {

                element.addClass(font);
                }



                info = styleCache[text] = {

                width: element.outerWidth(true),
                        height: element.outerHeight(true),
                        element: element,
                        positions: []

                };
                        element.detach();
                }



                return info;
                };
                // Adds a text string to the canvas text overlay.

                //

                // The text isn't drawn immediately; it is marked as rendering, which will

                // result in its addition to the canvas on the next render pass.

                //

                // @param {string} layer A string of space-separated CSS classes uniquely

                //     identifying the layer containing this text.

                // @param {number} x X coordinate at which to draw the text.

                // @param {number} y Y coordinate at which to draw the text.

                // @param {string} text Text string to draw.

                // @param {(string|object)=} font Either a string of space-separated CSS

                //     classes or a font-spec object, defining the text's font and style.

                // @param {number=} angle Angle at which to rotate the text, in degrees.

                //     Angle is currently unused, it will be implemented in the future.

                // @param {number=} width Maximum width of the text before it wraps.

                // @param {string=} halign Horizontal alignment of the text; either "left",

                //     "center" or "right".

                // @param {string=} valign Vertical alignment of the text; either "top",

                //     "middle" or "bottom".



                Canvas.prototype.addText = function(layer, x, y, text, font, angle, width, halign, valign) {



                var info = this.getTextInfo(layer, text, font, angle, width),
                        positions = info.positions;
                        // Tweak the div's position to match the text's alignment



                        if (halign == "center") {

                x -= info.width / 2;
                } else if (halign == "right") {

                x -= info.width;
                }



                if (valign == "middle") {

                y -= info.height / 2;
                } else if (valign == "bottom") {

                y -= info.height;
                }



                // Determine whether this text already exists at this position.

                // If so, mark it for inclusion in the next render pass.



                for (var i = 0, position; position = positions[i]; i++) {

                if (position.x == x && position.y == y) {

                position.active = true;
                        return;
                }

                }



                // If the text doesn't exist at this position, create a new entry



                // For the very first position we'll re-use the original element,

                // while for subsequent ones we'll clone it.



                position = {

                active: true,
                        rendered: false,
                        element: positions.length ? info.element.clone() : info.element,
                        x: x,
                        y: y

                };
                        positions.push(position);
                        // Move the element to its final position within the container



                        position.element.css({

                        top: Math.round(y),
                                left: Math.round(x),
                                'text-align': halign	// In case the text wraps

                        });
                };
                // Removes one or more text strings from the canvas text overlay.

                //

                // If no parameters are given, all text within the layer is removed.

                //

                // Note that the text is not immediately removed; it is simply marked as

                // inactive, which will result in its removal on the next render pass.

                // This avoids the performance penalty for 'clear and redraw' behavior,

                // where we potentially get rid of all text on a layer, but will likely

                // add back most or all of it later, as when redrawing axes, for example.

                //

                // @param {string} layer A string of space-separated CSS classes uniquely

                //     identifying the layer containing this text.

                // @param {number=} x X coordinate of the text.

                // @param {number=} y Y coordinate of the text.

                // @param {string=} text Text string to remove.

                // @param {(string|object)=} font Either a string of space-separated CSS

                //     classes or a font-spec object, defining the text's font and style.

                // @param {number=} angle Angle at which the text is rotated, in degrees.

                //     Angle is currently unused, it will be implemented in the future.



                Canvas.prototype.removeText = function(layer, x, y, text, font, angle) {

                if (text == null) {

                var layerCache = this._textCache[layer];
                        if (layerCache != null) {

                for (var styleKey in layerCache) {

                if (hasOwnProperty.call(layerCache, styleKey)) {

                var styleCache = layerCache[styleKey];
                        for (var key in styleCache) {

                if (hasOwnProperty.call(styleCache, key)) {

                var positions = styleCache[key].positions;
                        for (var i = 0, position; position = positions[i]; i++) {

                position.active = false;
                }

                }

                }

                }

                }

                }

                } else {

                var positions = this.getTextInfo(layer, text, font, angle).positions;
                        for (var i = 0, position; position = positions[i]; i++) {

                if (position.x == x && position.y == y) {

                position.active = false;
                }

                }

                }

                };
                ///////////////////////////////////////////////////////////////////////////

                        // The top-level container for the entire plot.



                                function Plot(placeholder, data_, options_, plugins) {

                                // data is on the form:

                                //   [ series1, series2 ... ]

                                // where series is either just the data as [ [x1, y1], [x2, y2], ... ]

                                // or { data: [ [x1, y1], [x2, y2], ... ], label: "some label", ... }



                                var series = [],
                                        options = {

                                        // the color theme used for graphs

                                        colors: ["#edc240", "#afd8f8", "#cb4b4b", "#4da74d", "#9440ed"],
                                                legend: {

                                                show: true,
                                                        noColumns: 1, // number of colums in legend table

                                                        labelFormatter: null, // fn: string -> string

                                                        labelBoxBorderColor: "#ccc", // border color for the little label boxes

                                                        container: null, // container (as jQuery object) to put legend in, null means default on top of graph

                                                        position: "ne", // position of default legend container within plot

                                                        margin: 5, // distance from grid edge to default legend container within plot

                                                        backgroundColor: null, // null means auto-detect

                                                        backgroundOpacity: 0.85, // set to 0 to avoid background

                                                        sorted: null    // default to no legend sorting

                                                },
                                                xaxis: {

                                                show: null, // null = auto-detect, true = always, false = never

                                                        position: "bottom", // or "top"

                                                        mode: null, // null or "time"

                                                        font: null, // null (derived from CSS in placeholder) or object like { size: 11, lineHeight: 13, style: "italic", weight: "bold", family: "sans-serif", variant: "small-caps" }

                                                        color: null, // base color, labels, ticks

                                                        tickColor: null, // possibly different color of ticks, e.g. "rgba(0,0,0,0.15)"

                                                        transform: null, // null or f: number -> number to transform axis

                                                        inverseTransform: null, // if transform is set, this should be the inverse function

                                                        min: null, // min. value to show, null means set automatically

                                                        max: null, // max. value to show, null means set automatically

                                                        autoscaleMargin: null, // margin in % to add if auto-setting min/max

                                                        ticks: null, // either [1, 3] or [[1, "a"], 3] or (fn: axis info -> ticks) or app. number of ticks for auto-ticks

                                                        tickFormatter: null, // fn: number -> string

                                                        labelWidth: null, // size of tick labels in pixels

                                                        labelHeight: null,
                                                        reserveSpace: null, // whether to reserve space even if axis isn't shown

                                                        tickLength: null, // size in pixels of ticks, or "full" for whole line

                                                        alignTicksWithAxis: null, // axis number or null for no sync

                                                        tickDecimals: null, // no. of decimals, null means auto

                                                        tickSize: null, // number or [number, "unit"]

                                                        minTickSize: null // number or [number, "unit"]

                                                },
                                                yaxis: {

                                                autoscaleMargin: 0.02,
                                                        position: "left" // or "right"

                                                },
                                                xaxes: [],
                                                yaxes: [],
                                                series: {

                                                points: {

                                                show: false,
                                                        radius: 3,
                                                        lineWidth: 2, // in pixels

                                                        fill: true,
                                                        fillColor: "#ffffff",
                                                        symbol: "circle" // or callback

                                                },
                                                        lines: {

                                                        // we don't put in show: false so we can see

                                                        // whether lines were actively disabled

                                                        lineWidth: 2, // in pixels

                                                                fill: false,
                                                                fillColor: null,
                                                                steps: false

                                                                // Omit 'zero', so we can later default its value to

                                                                // match that of the 'fill' option.

                                                        },
                                                        bars: {

                                                        show: false,
                                                                lineWidth: 2, // in pixels

                                                                barWidth: 1, // in units of the x axis

                                                                fill: true,
                                                                fillColor: null,
                                                                align: "left", // "left", "right", or "center"

                                                                horizontal: false,
                                                                zero: true

                                                        },
                                                        shadowSize: 3,
                                                        highlightColor: null

                                                },
                                                grid: {

                                                show: true,
                                                        aboveData: false,
                                                        color: "#545454", // primary color used for outline and labels

                                                        backgroundColor: null, // null for transparent, else color

                                                        borderColor: null, // set if different from the grid color

                                                        tickColor: null, // color for the ticks, e.g. "rgba(0,0,0,0.15)"

                                                        margin: 0, // distance from the canvas edge to the grid

                                                        labelMargin: 5, // in pixels

                                                        axisMargin: 8, // in pixels

                                                        borderWidth: 2, // in pixels

                                                        minBorderMargin: null, // in pixels, null means taken from points radius

                                                        markings: null, // array of ranges or fn: axes -> array of ranges

                                                        markingsColor: "#f4f4f4",
                                                        markingsLineWidth: 2,
                                                        // interactive stuff

                                                        clickable: false,
                                                        hoverable: false,
                                                        autoHighlight: true, // highlight in case mouse is near

                                                        mouseActiveRadius: 10 // how far the mouse can be away to activate an item

                                                },
                                                interaction: {

                                                redrawOverlayInterval: 1000 / 60 // time between updates, -1 means in same flow

                                                },
                                                hooks: {}

                                        },
                                        surface = null, // the canvas for the plot itself

                                        overlay = null, // canvas for interactive stuff on top of plot

                                        eventHolder = null, // jQuery object that events should be bound to

                                        ctx = null, octx = null,
                                        xaxes = [], yaxes = [],
                                        plotOffset = { left: 0, right: 0, top: 0, bottom: 0},
                                        plotWidth = 0, plotHeight = 0,
                                        hooks = {

                                        processOptions: [],
                                                processRawData: [],
                                                processDatapoints: [],
                                                processOffset: [],
                                                drawBackground: [],
                                                drawSeries: [],
                                                draw: [],
                                                bindEvents: [],
                                                drawOverlay: [],
                                                shutdown: []

                                        },
                                        plot = this;
                                        // public functions

                                        plot.setData = setData;
                                        plot.setupGrid = setupGrid;
                                        plot.draw = draw;
                                        plot.getPlaceholder = function() { return placeholder; };
                                        plot.getCanvas = function() { return surface.element; };
                                        plot.getPlotOffset = function() { return plotOffset; };
                                        plot.width = function () { return plotWidth; };
                                        plot.height = function () { return plotHeight; };
                                        plot.offset = function () {

                                        var o = eventHolder.offset();
                                                o.left += plotOffset.left;
                                                o.top += plotOffset.top;
                                                return o;
                                        };
                                        plot.getData = function () { return series; };
                                        plot.getAxes = function () {

                                        var res = {}, i;
                                                $.each(xaxes.concat(yaxes), function (_, axis) {

                                                if (axis)

                                                        res[axis.direction + (axis.n != 1 ? axis.n : "") + "axis"] = axis;
                                                });
                                                return res;
                                        };
                                        plot.getXAxes = function () { return xaxes; };
                                        plot.getYAxes = function () { return yaxes; };
                                        plot.c2p = canvasToAxisCoords;
                                        plot.p2c = axisToCanvasCoords;
                                        plot.getOptions = function () { return options; };
                                        plot.highlight = highlight;
                                        plot.unhighlight = unhighlight;
                                        plot.triggerRedrawOverlay = triggerRedrawOverlay;
                                        plot.pointOffset = function(point) {

                                        return {

                                        left: parseInt(xaxes[axisNumber(point, "x") - 1].p2c( + point.x) + plotOffset.left, 10),
                                                top: parseInt(yaxes[axisNumber(point, "y") - 1].p2c( + point.y) + plotOffset.top, 10)

                                        };
                                        };
                                        plot.shutdown = shutdown;
                                        plot.destroy = function () {

                                        shutdown();
                                                placeholder.removeData("plot").empty();
                                                series = [];
                                                options = null;
                                                surface = null;
                                                overlay = null;
                                                eventHolder = null;
                                                ctx = null;
                                                octx = null;
                                                xaxes = [];
                                                yaxes = [];
                                                hooks = null;
                                                highlights = [];
                                                plot = null;
                                        };
                                        plot.resize = function () {

                                        var width = placeholder.width(),
                                                height = placeholder.height();
                                                surface.resize(width, height);
                                                overlay.resize(width, height);
                                        };
                                        // public attributes

                                        plot.hooks = hooks;
                                        // initialize

                                        initPlugins(plot);
                                        parseOptions(options_);
                                        setupCanvases();
                                        setData(data_);
                                        setupGrid();
                                        draw();
                                        bindEvents();
                                        function executeHooks(hook, args) {

                                        args = [plot].concat(args);
                                                for (var i = 0; i < hook.length; ++i)

                                                hook[i].apply(this, args);
                                        }



                                function initPlugins() {



                                // References to key classes, allowing plugins to modify them



                                var classes = {

                                Canvas: Canvas

                                };
                                        for (var i = 0; i < plugins.length; ++i) {

                                var p = plugins[i];
                                        p.init(plot, classes);
                                        if (p.options)

                                        $.extend(true, options, p.options);
                                }

                                }



                                function parseOptions(opts) {



                                $.extend(true, options, opts);
                                        // $.extend merges arrays, rather than replacing them.  When less

                                        // colors are provided than the size of the default palette, we

                                        // end up with those colors plus the remaining defaults, which is

                                        // not expected behavior; avoid it by replacing them here.



                                        if (opts && opts.colors) {

                                options.colors = opts.colors;
                                }



                                if (options.xaxis.color == null)

                                        options.xaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString();
                                        if (options.yaxis.color == null)

                                        options.yaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString();
                                        if (options.xaxis.tickColor == null) // grid.tickColor for back-compatibility

                                        options.xaxis.tickColor = options.grid.tickColor || options.xaxis.color;
                                        if (options.yaxis.tickColor == null) // grid.tickColor for back-compatibility

                                        options.yaxis.tickColor = options.grid.tickColor || options.yaxis.color;
                                        if (options.grid.borderColor == null)

                                        options.grid.borderColor = options.grid.color;
                                        if (options.grid.tickColor == null)

                                        options.grid.tickColor = $.color.parse(options.grid.color).scale('a', 0.22).toString();
                                        // Fill in defaults for axis options, including any unspecified

                                        // font-spec fields, if a font-spec was provided.



                                        // If no x/y axis options were provided, create one of each anyway,

                                        // since the rest of the code assumes that they exist.



                                        var i, axisOptions, axisCount,
                                        fontSize = placeholder.css("font-size"),
                                        fontSizeDefault = fontSize ? + fontSize.replace("px", "") : 13,
                                        fontDefaults = {

                                        style: placeholder.css("font-style"),
                                                size: Math.round(0.8 * fontSizeDefault),
                                                variant: placeholder.css("font-variant"),
                                                weight: placeholder.css("font-weight"),
                                                family: placeholder.css("font-family")

                                        };
                                        axisCount = options.xaxes.length || 1;
                                        for (i = 0; i < axisCount; ++i) {



                                axisOptions = options.xaxes[i];
                                        if (axisOptions && !axisOptions.tickColor) {

                                axisOptions.tickColor = axisOptions.color;
                                }



                                axisOptions = $.extend(true, {}, options.xaxis, axisOptions);
                                        options.xaxes[i] = axisOptions;
                                        if (axisOptions.font) {

                                axisOptions.font = $.extend({}, fontDefaults, axisOptions.font);
                                        if (!axisOptions.font.color) {

                                axisOptions.font.color = axisOptions.color;
                                }

                                if (!axisOptions.font.lineHeight) {

                                axisOptions.font.lineHeight = Math.round(axisOptions.font.size * 1.15);
                                }

                                }

                                }



                                axisCount = options.yaxes.length || 1;
                                        for (i = 0; i < axisCount; ++i) {



                                axisOptions = options.yaxes[i];
                                        if (axisOptions && !axisOptions.tickColor) {

                                axisOptions.tickColor = axisOptions.color;
                                }



                                axisOptions = $.extend(true, {}, options.yaxis, axisOptions);
                                        options.yaxes[i] = axisOptions;
                                        if (axisOptions.font) {

                                axisOptions.font = $.extend({}, fontDefaults, axisOptions.font);
                                        if (!axisOptions.font.color) {

                                axisOptions.font.color = axisOptions.color;
                                }

                                if (!axisOptions.font.lineHeight) {

                                axisOptions.font.lineHeight = Math.round(axisOptions.font.size * 1.15);
                                }

                                }

                                }



                                // backwards compatibility, to be removed in future

                                if (options.xaxis.noTicks && options.xaxis.ticks == null)

                                        options.xaxis.ticks = options.xaxis.noTicks;
                                        if (options.yaxis.noTicks && options.yaxis.ticks == null)

                                        options.yaxis.ticks = options.yaxis.noTicks;
                                        if (options.x2axis) {

                                options.xaxes[1] = $.extend(true, {}, options.xaxis, options.x2axis);
                                        options.xaxes[1].position = "top";
                                        // Override the inherit to allow the axis to auto-scale

                                        if (options.x2axis.min == null) {

                                options.xaxes[1].min = null;
                                }

                                if (options.x2axis.max == null) {

                                options.xaxes[1].max = null;
                                }

                                }

                                if (options.y2axis) {

                                options.yaxes[1] = $.extend(true, {}, options.yaxis, options.y2axis);
                                        options.yaxes[1].position = "right";
                                        // Override the inherit to allow the axis to auto-scale

                                        if (options.y2axis.min == null) {

                                options.yaxes[1].min = null;
                                }

                                if (options.y2axis.max == null) {

                                options.yaxes[1].max = null;
                                }

                                }

                                if (options.grid.coloredAreas)

                                        options.grid.markings = options.grid.coloredAreas;
                                        if (options.grid.coloredAreasColor)

                                        options.grid.markingsColor = options.grid.coloredAreasColor;
                                        if (options.lines)

                                        $.extend(true, options.series.lines, options.lines);
                                        if (options.points)

                                        $.extend(true, options.series.points, options.points);
                                        if (options.bars)

                                        $.extend(true, options.series.bars, options.bars);
                                        if (options.shadowSize != null)

                                        options.series.shadowSize = options.shadowSize;
                                        if (options.highlightColor != null)

                                        options.series.highlightColor = options.highlightColor;
                                        // save options on axes for future reference

                                        for (i = 0; i < options.xaxes.length; ++i)

                                        getOrCreateAxis(xaxes, i + 1).options = options.xaxes[i];
                                        for (i = 0; i < options.yaxes.length; ++i)

                                        getOrCreateAxis(yaxes, i + 1).options = options.yaxes[i];
                                        // add hooks from options

                                        for (var n in hooks)

                                        if (options.hooks[n] && options.hooks[n].length)

                                        hooks[n] = hooks[n].concat(options.hooks[n]);
                                        executeHooks(hooks.processOptions, [options]);
                                }



                                function setData(d) {

                                series = parseData(d);
                                        fillInSeriesOptions();
                                        processData();
                                }



                                function parseData(d) {

                                var res = [];
                                        for (var i = 0; i < d.length; ++i) {

                                var s = $.extend(true, {}, options.series);
                                        if (d[i].data != null) {

                                s.data = d[i].data; // move the data instead of deep-copy

                                        delete d[i].data;
                                        $.extend(true, s, d[i]);
                                        d[i].data = s.data;
                                }
                                else

                                        s.data = d[i];
                                        res.push(s);
                                }



                                return res;
                                }



                                function axisNumber(obj, coord) {

                                var a = obj[coord + "axis"];
                                        if (typeof a == "object") // if we got a real axis, extract number

                                        a = a.n;
                                        if (typeof a != "number")

                                        a = 1; // default to first axis

                                        return a;
                                }



                                function allAxes() {

                                // return flat array without annoying null entries

                                return $.grep(xaxes.concat(yaxes), function (a) { return a; });
                                }



                                function canvasToAxisCoords(pos) {

                                // return an object with x/y corresponding to all used axes

                                var res = {}, i, axis;
                                        for (i = 0; i < xaxes.length; ++i) {

                                axis = xaxes[i];
                                        if (axis && axis.used)

                                        res["x" + axis.n] = axis.c2p(pos.left);
                                }



                                for (i = 0; i < yaxes.length; ++i) {

                                axis = yaxes[i];
                                        if (axis && axis.used)

                                        res["y" + axis.n] = axis.c2p(pos.top);
                                }



                                if (res.x1 !== undefined)

                                        res.x = res.x1;
                                        if (res.y1 !== undefined)

                                        res.y = res.y1;
                                        return res;
                                }



                                function axisToCanvasCoords(pos) {

                                // get canvas coords from the first pair of x/y found in pos

                                var res = {}, i, axis, key;
                                        for (i = 0; i < xaxes.length; ++i) {

                                axis = xaxes[i];
                                        if (axis && axis.used) {

                                key = "x" + axis.n;
                                        if (pos[key] == null && axis.n == 1)

                                        key = "x";
                                        if (pos[key] != null) {

                                res.left = axis.p2c(pos[key]);
                                        break;
                                }

                                }

                                }



                                for (i = 0; i < yaxes.length; ++i) {

                                axis = yaxes[i];
                                        if (axis && axis.used) {

                                key = "y" + axis.n;
                                        if (pos[key] == null && axis.n == 1)

                                        key = "y";
                                        if (pos[key] != null) {

                                res.top = axis.p2c(pos[key]);
                                        break;
                                }

                                }

                                }



                                return res;
                                }



                                function getOrCreateAxis(axes, number) {

                                if (!axes[number - 1])

                                        axes[number - 1] = {

                                n: number, // save the number for future reference

                                        direction: axes == xaxes ? "x" : "y",
                                        options: $.extend(true, {}, axes == xaxes ? options.xaxis : options.yaxis)

                                };
                                        return axes[number - 1];
                                }



                                function fillInSeriesOptions() {



                                var neededColors = series.length, maxIndex = - 1, i;
                                        // Subtract the number of series that already have fixed colors or

                                        // color indexes from the number that we still need to generate.



                                        for (i = 0; i < series.length; ++i) {

                                var sc = series[i].color;
                                        if (sc != null) {

                                neededColors--;
                                        if (typeof sc == "number" && sc > maxIndex) {

                                maxIndex = sc;
                                }

                                }

                                }



                                // If any of the series have fixed color indexes, then we need to

                                // generate at least as many colors as the highest index.



                                if (neededColors <= maxIndex) {

                                neededColors = maxIndex + 1;
                                }



                                // Generate all the colors, using first the option colors and then

                                // variations on those colors once they're exhausted.



                                var c, colors = [], colorPool = options.colors,
                                        colorPoolSize = colorPool.length, variation = 0;
                                        for (i = 0; i < neededColors; i++) {



                                c = $.color.parse(colorPool[i % colorPoolSize] || "#666");
                                        // Each time we exhaust the colors in the pool we adjust

                                        // a scaling factor used to produce more variations on

                                        // those colors. The factor alternates negative/positive

                                        // to produce lighter/darker colors.



                                        // Reset the variation after every few cycles, or else

                                        // it will end up producing only white or black colors.



                                        if (i % colorPoolSize == 0 && i) {

                                if (variation >= 0) {

                                if (variation < 0.5) {

                                variation = - variation - 0.2;
                                } else variation = 0;
                                } else variation = - variation;
                                }



                                colors[i] = c.scale('rgb', 1 + variation);
                                }



                                // Finalize the series options, filling in their colors



                                var colori = 0, s;
                                        for (i = 0; i < series.length; ++i) {

                                s = series[i];
                                        // assign colors

                                        if (s.color == null) {

                                s.color = colors[colori].toString();
                                        ++colori;
                                }
                                else if (typeof s.color == "number")

                                        s.color = colors[s.color].toString();
                                        // turn on lines automatically in case nothing is set

                                        if (s.lines.show == null) {

                                var v, show = true;
                                        for (v in s)

                                        if (s[v] && s[v].show) {

                                show = false;
                                        break;
                                }

                                if (show)

                                        s.lines.show = true;
                                }



                                // If nothing was provided for lines.zero, default it to match

                                // lines.fill, since areas by default should extend to zero.



                                if (s.lines.zero == null) {

                                s.lines.zero = !!s.lines.fill;
                                }



                                // setup axes

                                s.xaxis = getOrCreateAxis(xaxes, axisNumber(s, "x"));
                                        s.yaxis = getOrCreateAxis(yaxes, axisNumber(s, "y"));
                                }

                                }



                                function processData() {

                                var topSentry = Number.POSITIVE_INFINITY,
                                        bottomSentry = Number.NEGATIVE_INFINITY,
                                        fakeInfinity = Number.MAX_VALUE,
                                        i, j, k, m, length,
                                        s, points, ps, x, y, axis, val, f, p,
                                        data, format;
                                        function updateAxis(axis, min, max) {

                                        if (min < axis.datamin && min != - fakeInfinity)

                                                axis.datamin = min;
                                                if (max > axis.datamax && max != fakeInfinity)

                                                axis.datamax = max;
                                        }



                                $.each(allAxes(), function (_, axis) {

                                // init axis

                                axis.datamin = topSentry;
                                        axis.datamax = bottomSentry;
                                        axis.used = false;
                                });
                                        for (i = 0; i < series.length; ++i) {

                                s = series[i];
                                        s.datapoints = { points: [] };
                                        executeHooks(hooks.processRawData, [ s, s.data, s.datapoints ]);
                                }



                                // first pass: clean and copy data

                                for (i = 0; i < series.length; ++i) {

                                s = series[i];
                                        data = s.data;
                                        format = s.datapoints.format;
                                        if (!format) {

                                format = [];
                                        // find out how to copy

                                        format.push({ x: true, number: true, required: true });
                                        format.push({ y: true, number: true, required: true });
                                        if (s.bars.show || (s.lines.show && s.lines.fill)) {

                                var autoscale = !!((s.bars.show && s.bars.zero) || (s.lines.show && s.lines.zero));
                                        format.push({ y: true, number: true, required: false, defaultValue: 0, autoscale: autoscale });
                                        if (s.bars.horizontal) {

                                delete format[format.length - 1].y;
                                        format[format.length - 1].x = true;
                                }

                                }



                                s.datapoints.format = format;
                                }



                                if (s.datapoints.pointsize != null)

                                        continue; // already filled in



                                        s.datapoints.pointsize = format.length;
                                        ps = s.datapoints.pointsize;
                                        points = s.datapoints.points;
                                        var insertSteps = s.lines.show && s.lines.steps;
                                        s.xaxis.used = s.yaxis.used = true;
                                        for (j = k = 0; j < data.length; ++j, k += ps) {

                                p = data[j];
                                        var nullify = p == null;
                                        if (!nullify) {

                                for (m = 0; m < ps; ++m) {

                                val = p[m];
                                        f = format[m];
                                        if (f) {

                                if (f.number && val != null) {

                                val = + val; // convert to number

                                        if (isNaN(val))

                                        val = null;
                                        else if (val == Infinity)

                                        val = fakeInfinity;
                                        else if (val == - Infinity)

                                        val = - fakeInfinity;
                                }



                                if (val == null) {

                                if (f.required)

                                        nullify = true;
                                        if (f.defaultValue != null)

                                        val = f.defaultValue;
                                }

                                }



                                points[k + m] = val;
                                }

                                }



                                if (nullify) {

                                for (m = 0; m < ps; ++m) {

                                val = points[k + m];
                                        if (val != null) {

                                f = format[m];
                                        // extract min/max info

                                        if (f.autoscale !== false) {

                                if (f.x) {

                                updateAxis(s.xaxis, val, val);
                                }

                                if (f.y) {

                                updateAxis(s.yaxis, val, val);
                                }

                                }

                                }

                                points[k + m] = null;
                                }

                                }
                                else {

                                // a little bit of line specific stuff that

                                // perhaps shouldn't be here, but lacking

                                // better means...

                                if (insertSteps && k > 0

                                        && points[k - ps] != null

                                        && points[k - ps] != points[k]

                                        && points[k - ps + 1] != points[k + 1]) {

                                // copy the point to make room for a middle point

                                for (m = 0; m < ps; ++m)

                                        points[k + ps + m] = points[k + m];
                                        // middle point has same y

                                        points[k + 1] = points[k - ps + 1];
                                        // we've added a point, better reflect that

                                        k += ps;
                                }

                                }

                                }

                                }



                                // give the hooks a chance to run

                                for (i = 0; i < series.length; ++i) {

                                s = series[i];
                                        executeHooks(hooks.processDatapoints, [ s, s.datapoints]);
                                }



                                // second pass: find datamax/datamin for auto-scaling

                                for (i = 0; i < series.length; ++i) {

                                s = series[i];
                                        points = s.datapoints.points;
                                        ps = s.datapoints.pointsize;
                                        format = s.datapoints.format;
                                        var xmin = topSentry, ymin = topSentry,
                                        xmax = bottomSentry, ymax = bottomSentry;
                                        for (j = 0; j < points.length; j += ps) {

                                if (points[j] == null)

                                        continue;
                                        for (m = 0; m < ps; ++m) {

                                val = points[j + m];
                                        f = format[m];
                                        if (!f || f.autoscale === false || val == fakeInfinity || val == - fakeInfinity)

                                        continue;
                                        if (f.x) {

                                if (val < xmin)

                                        xmin = val;
                                        if (val > xmax)

                                        xmax = val;
                                }

                                if (f.y) {

                                if (val < ymin)

                                        ymin = val;
                                        if (val > ymax)

                                        ymax = val;
                                }

                                }

                                }



                                if (s.bars.show) {

                                // make sure we got room for the bar on the dancing floor

                                var delta;
                                        switch (s.bars.align) {

                                case "left":

                                        delta = 0;
                                        break;
                                        case "right":

                                        delta = - s.bars.barWidth;
                                        break;
                                        default:

                                        delta = - s.bars.barWidth / 2;
                                }



                                if (s.bars.horizontal) {

                                ymin += delta;
                                        ymax += delta + s.bars.barWidth;
                                }
                                else {

                                xmin += delta;
                                        xmax += delta + s.bars.barWidth;
                                }

                                }



                                updateAxis(s.xaxis, xmin, xmax);
                                        updateAxis(s.yaxis, ymin, ymax);
                                }



                                $.each(allAxes(), function (_, axis) {

                                if (axis.datamin == topSentry)

                                        axis.datamin = null;
                                        if (axis.datamax == bottomSentry)

                                        axis.datamax = null;
                                });
                                }



                                function setupCanvases() {



                                // Make sure the placeholder is clear of everything except canvases

                                // from a previous plot in this container that we'll try to re-use.



                                placeholder.css("padding", 0) // padding messes up the positioning

                                        .children().filter(function(){

                                return !$(this).hasClass("flot-overlay") && !$(this).hasClass('flot-base');
                                }).remove();
                                        if (placeholder.css("position") == 'static')

                                        placeholder.css("position", "relative"); // for positioning labels and overlay



                                        surface = new Canvas("flot-base", placeholder);
                                        overlay = new Canvas("flot-overlay", placeholder); // overlay canvas for interactive features



                                        ctx = surface.context;
                                        octx = overlay.context;
                                        // define which element we're listening for events on

                                        eventHolder = $(overlay.element).unbind();
                                        // If we're re-using a plot object, shut down the old one



                                        var existing = placeholder.data("plot");
                                        if (existing) {

                                existing.shutdown();
                                        overlay.clear();
                                }



                                // save in case we get replotted

                                placeholder.data("plot", plot);
                                }



                                function bindEvents() {

                                // bind events

                                if (options.grid.hoverable) {

                                eventHolder.mousemove(onMouseMove);
                                        // Use bind, rather than .mouseleave, because we officially

                                        // still support jQuery 1.2.6, which doesn't define a shortcut

                                        // for mouseenter or mouseleave.  This was a bug/oversight that

                                        // was fixed somewhere around 1.3.x.  We can return to using

                                        // .mouseleave when we drop support for 1.2.6.



                                        eventHolder.bind("mouseleave", onMouseLeave);
                                }



                                if (options.grid.clickable)

                                        eventHolder.click(onClick);
                                        executeHooks(hooks.bindEvents, [eventHolder]);
                                }



                                function shutdown() {

                                if (redrawTimeout)

                                        clearTimeout(redrawTimeout);
                                        eventHolder.unbind("mousemove", onMouseMove);
                                        eventHolder.unbind("mouseleave", onMouseLeave);
                                        eventHolder.unbind("click", onClick);
                                        executeHooks(hooks.shutdown, [eventHolder]);
                                }



                                function setTransformationHelpers(axis) {

                                // set helper functions on the axis, assumes plot area

                                // has been computed already



                                function identity(x) { return x; }



                                var s, m, t = axis.options.transform || identity,
                                        it = axis.options.inverseTransform;
                                        // precompute how much the axis is scaling a point

                                        // in canvas space

                                        if (axis.direction == "x") {

                                s = axis.scale = plotWidth / Math.abs(t(axis.max) - t(axis.min));
                                        m = Math.min(t(axis.max), t(axis.min));
                                }
                                else {

                                s = axis.scale = plotHeight / Math.abs(t(axis.max) - t(axis.min));
                                        s = - s;
                                        m = Math.max(t(axis.max), t(axis.min));
                                }



                                // data point to canvas coordinate

                                if (t == identity) // slight optimization

                                        axis.p2c = function (p) { return (p - m) * s; };
                                        else

                                        axis.p2c = function (p) { return (t(p) - m) * s; };
                                        // canvas coordinate to data point

                                        if (!it)

                                        axis.c2p = function (c) { return m + c / s; };
                                        else

                                        axis.c2p = function (c) { return it(m + c / s); };
                                }



                                function measureTickLabels(axis) {



                                var opts = axis.options,
                                        ticks = axis.ticks || [],
                                        labelWidth = opts.labelWidth || 0,
                                        labelHeight = opts.labelHeight || 0,
                                        maxWidth = labelWidth || (axis.direction == "x" ? Math.floor(surface.width / (ticks.length || 1)) : null),
                                        legacyStyles = axis.direction + "Axis " + axis.direction + axis.n + "Axis",
                                        layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + legacyStyles,
                                        font = opts.font || "flot-tick-label tickLabel";
                                        for (var i = 0; i < ticks.length; ++i) {



                                var t = ticks[i];
                                        if (!t.label)

                                        continue;
                                        var info = surface.getTextInfo(layer, t.label, font, null, maxWidth);
                                        labelWidth = Math.max(labelWidth, info.width);
                                        labelHeight = Math.max(labelHeight, info.height);
                                }



                                axis.labelWidth = opts.labelWidth || labelWidth;
                                        axis.labelHeight = opts.labelHeight || labelHeight;
                                }



                                function allocateAxisBoxFirstPhase(axis) {

                                // find the bounding box of the axis by looking at label

                                // widths/heights and ticks, make room by diminishing the

                                // plotOffset; this first phase only looks at one

                                // dimension per axis, the other dimension depends on the

                                // other axes so will have to wait



                                var lw = axis.labelWidth,
                                        lh = axis.labelHeight,
                                        pos = axis.options.position,
                                        isXAxis = axis.direction === "x",
                                        tickLength = axis.options.tickLength,
                                        axisMargin = options.grid.axisMargin,
                                        padding = options.grid.labelMargin,
                                        innermost = true,
                                        outermost = true,
                                        first = true,
                                        found = false;
                                        // Determine the axis's position in its direction and on its side



                                        $.each(isXAxis ? xaxes : yaxes, function(i, a) {

                                        if (a && (a.show || a.reserveSpace)) {

                                        if (a === axis) {

                                        found = true;
                                        } else if (a.options.position === pos) {

                                        if (found) {

                                        outermost = false;
                                        } else {

                                        innermost = false;
                                        }

                                        }

                                        if (!found) {

                                        first = false;
                                        }

                                        }

                                        });
                                        // The outermost axis on each side has no margin



                                        if (outermost) {

                                axisMargin = 0;
                                }



                                // The ticks for the first axis in each direction stretch across



                                if (tickLength == null) {

                                tickLength = first ? "full" : 5;
                                }



                                if (!isNaN( + tickLength))

                                        padding += + tickLength;
                                        if (isXAxis) {

                                lh += padding;
                                        if (pos == "bottom") {

                                plotOffset.bottom += lh + axisMargin;
                                        axis.box = { top: surface.height - plotOffset.bottom, height: lh };
                                }
                                else {

                                axis.box = { top: plotOffset.top + axisMargin, height: lh };
                                        plotOffset.top += lh + axisMargin;
                                }

                                }
                                else {

                                lw += padding;
                                        if (pos == "left") {

                                axis.box = { left: plotOffset.left + axisMargin, width: lw };
                                        plotOffset.left += lw + axisMargin;
                                }
                                else {

                                plotOffset.right += lw + axisMargin;
                                        axis.box = { left: surface.width - plotOffset.right, width: lw };
                                }

                                }



                                // save for future reference

                                axis.position = pos;
                                        axis.tickLength = tickLength;
                                        axis.box.padding = padding;
                                        axis.innermost = innermost;
                                }



                                function allocateAxisBoxSecondPhase(axis) {

                                // now that all axis boxes have been placed in one

                                // dimension, we can set the remaining dimension coordinates

                                if (axis.direction == "x") {

                                axis.box.left = plotOffset.left - axis.labelWidth / 2;
                                        axis.box.width = surface.width - plotOffset.left - plotOffset.right + axis.labelWidth;
                                }
                                else {

                                axis.box.top = plotOffset.top - axis.labelHeight / 2;
                                        axis.box.height = surface.height - plotOffset.bottom - plotOffset.top + axis.labelHeight;
                                }

                                }



                                function adjustLayoutForThingsStickingOut() {

                                // possibly adjust plot offset to ensure everything stays

                                // inside the canvas and isn't clipped off



                                var minMargin = options.grid.minBorderMargin,
                                        axis, i;
                                        // check stuff from the plot (FIXME: this should just read

                                        // a value from the series, otherwise it's impossible to

                                        // customize)

                                        if (minMargin == null) {

                                minMargin = 0;
                                        for (i = 0; i < series.length; ++i)

                                        minMargin = Math.max(minMargin, 2 * (series[i].points.radius + series[i].points.lineWidth / 2));
                                }



                                var margins = {

                                left: minMargin,
                                        right: minMargin,
                                        top: minMargin,
                                        bottom: minMargin

                                };
                                        // check axis labels, note we don't check the actual

                                        // labels but instead use the overall width/height to not

                                        // jump as much around with replots

                                        $.each(allAxes(), function (_, axis) {

                                        if (axis.reserveSpace && axis.ticks && axis.ticks.length) {

                                        if (axis.direction === "x") {

                                        margins.left = Math.max(margins.left, axis.labelWidth / 2);
                                                margins.right = Math.max(margins.right, axis.labelWidth / 2);
                                        } else {

                                        margins.bottom = Math.max(margins.bottom, axis.labelHeight / 2);
                                                margins.top = Math.max(margins.top, axis.labelHeight / 2);
                                        }

                                        }

                                        });
                                        plotOffset.left = Math.ceil(Math.max(margins.left, plotOffset.left));
                                        plotOffset.right = Math.ceil(Math.max(margins.right, plotOffset.right));
                                        plotOffset.top = Math.ceil(Math.max(margins.top, plotOffset.top));
                                        plotOffset.bottom = Math.ceil(Math.max(margins.bottom, plotOffset.bottom));
                                }



                                function setupGrid() {

                                var i, axes = allAxes(), showGrid = options.grid.show;
                                        // Initialize the plot's offset from the edge of the canvas



                                        for (var a in plotOffset) {

                                var margin = options.grid.margin || 0;
                                        plotOffset[a] = typeof margin == "number" ? margin : margin[a] || 0;
                                }



                                executeHooks(hooks.processOffset, [plotOffset]);
                                        // If the grid is visible, add its border width to the offset



                                        for (var a in plotOffset) {

                                if (typeof (options.grid.borderWidth) == "object") {

                                plotOffset[a] += showGrid ? options.grid.borderWidth[a] : 0;
                                }
                                else {

                                plotOffset[a] += showGrid ? options.grid.borderWidth : 0;
                                }

                                }



                                $.each(axes, function (_, axis) {

                                var axisOpts = axis.options;
                                        axis.show = axisOpts.show == null ? axis.used : axisOpts.show;
                                        axis.reserveSpace = axisOpts.reserveSpace == null ? axis.show : axisOpts.reserveSpace;
                                        setRange(axis);
                                });
                                        if (showGrid) {



                                var allocatedAxes = $.grep(axes, function (axis) {

                                return axis.show || axis.reserveSpace;
                                });
                                        $.each(allocatedAxes, function (_, axis) {

                                        // make the ticks

                                        setupTickGeneration(axis);
                                                setTicks(axis);
                                                snapRangeToTicks(axis, axis.ticks);
                                                // find labelWidth/Height for axis

                                                measureTickLabels(axis);
                                        });
                                        // with all dimensions calculated, we can compute the

                                        // axis bounding boxes, start from the outside

                                        // (reverse order)

                                        for (i = allocatedAxes.length - 1; i >= 0; --i)

                                        allocateAxisBoxFirstPhase(allocatedAxes[i]);
                                        // make sure we've got enough space for things that

                                        // might stick out

                                        adjustLayoutForThingsStickingOut();
                                        $.each(allocatedAxes, function (_, axis) {

                                        allocateAxisBoxSecondPhase(axis);
                                        });
                                }



                                plotWidth = surface.width - plotOffset.left - plotOffset.right;
                                        plotHeight = surface.height - plotOffset.bottom - plotOffset.top;
                                        // now we got the proper plot dimensions, we can compute the scaling

                                        $.each(axes, function (_, axis) {

                                        setTransformationHelpers(axis);
                                        });
                                        if (showGrid) {

                                drawAxisLabels();
                                }



                                insertLegend();
                                }



                                function setRange(axis) {

                                var opts = axis.options,
                                        min = + (opts.min != null ? opts.min : axis.datamin),
                                        max = + (opts.max != null ? opts.max : axis.datamax),
                                        delta = max - min;
                                        if (delta == 0.0) {

                                // degenerate case

                                var widen = max == 0 ? 1 : 0.01;
                                        if (opts.min == null)

                                        min -= widen;
                                        // always widen max if we couldn't widen min to ensure we

                                        // don't fall into min == max which doesn't work

                                        if (opts.max == null || opts.min != null)

                                        max += widen;
                                }
                                else {

                                // consider autoscaling

                                var margin = opts.autoscaleMargin;
                                        if (margin != null) {

                                if (opts.min == null) {

                                min -= delta * margin;
                                        // make sure we don't go below zero if all values

                                        // are positive

                                        if (min < 0 && axis.datamin != null && axis.datamin >= 0)

                                        min = 0;
                                }

                                if (opts.max == null) {

                                max += delta * margin;
                                        if (max > 0 && axis.datamax != null && axis.datamax <= 0)

                                        max = 0;
                                }

                                }

                                }

                                axis.min = min;
                                        axis.max = max;
                                }



                                function setupTickGeneration(axis) {

                                var opts = axis.options;
                                        // estimate number of ticks

                                        var noTicks;
                                        if (typeof opts.ticks == "number" && opts.ticks > 0)

                                        noTicks = opts.ticks;
                                        else

                                        // heuristic based on the model a*sqrt(x) fitted to

                                        // some data points that seemed reasonable

                                        noTicks = 0.3 * Math.sqrt(axis.direction == "x" ? surface.width : surface.height);
                                        var delta = (axis.max - axis.min) / noTicks,
                                        dec = - Math.floor(Math.log(delta) / Math.LN10),
                                        maxDec = opts.tickDecimals;
                                        if (maxDec != null && dec > maxDec) {

                                dec = maxDec;
                                }



                                var magn = Math.pow(10, - dec),
                                        norm = delta / magn, // norm is between 1.0 and 10.0

                                        size;
                                        if (norm < 1.5) {

                                size = 1;
                                } else if (norm < 3) {

                                size = 2;
                                        // special case for 2.5, requires an extra decimal

                                        if (norm > 2.25 && (maxDec == null || dec + 1 <= maxDec)) {

                                size = 2.5;
                                        ++dec;
                                }

                                } else if (norm < 7.5) {

                                size = 5;
                                } else {

                                size = 10;
                                }



                                size *= magn;
                                        if (opts.minTickSize != null && size < opts.minTickSize) {

                                size = opts.minTickSize;
                                }



                                axis.delta = delta;
                                        axis.tickDecimals = Math.max(0, maxDec != null ? maxDec : dec);
                                        axis.tickSize = opts.tickSize || size;
                                        // Time mode was moved to a plug-in in 0.8, and since so many people use it

                                        // we'll add an especially friendly reminder to make sure they included it.



                                        if (opts.mode == "time" && !axis.tickGenerator) {

                                throw new Error("Time mode requires the flot.time plugin.");
                                }



                                // Flot supports base-10 axes; any other mode else is handled by a plug-in,

                                // like flot.time.js.



                                if (!axis.tickGenerator) {



                                axis.tickGenerator = function (axis) {



                                var ticks = [],
                                        start = floorInBase(axis.min, axis.tickSize),
                                        i = 0,
                                        v = Number.NaN,
                                        prev;
                                        do {

                                        prev = v;
                                                v = start + i * axis.tickSize;
                                                ticks.push(v);
                                                ++i;
                                        } while (v < axis.max && v != prev);
                                        return ticks;
                                };
                                        axis.tickFormatter = function (value, axis) {



                                        var factor = axis.tickDecimals ? Math.pow(10, axis.tickDecimals) : 1;
                                                var formatted = "" + Math.round(value * factor) / factor;
                                                // If tickDecimals was specified, ensure that we have exactly that

                                                // much precision; otherwise default to the value's own precision.



                                                if (axis.tickDecimals != null) {

                                        var decimal = formatted.indexOf(".");
                                                var precision = decimal == - 1 ? 0 : formatted.length - decimal - 1;
                                                if (precision < axis.tickDecimals) {

                                        return (precision ? formatted : formatted + ".") + ("" + factor).substr(1, axis.tickDecimals - precision);
                                        }

                                        }



                                        return formatted;
                                        };
                                }



                                if ($.isFunction(opts.tickFormatter))

                                        axis.tickFormatter = function (v, axis) { return "" + opts.tickFormatter(v, axis); };
                                        if (opts.alignTicksWithAxis != null) {

                                var otherAxis = (axis.direction == "x" ? xaxes : yaxes)[opts.alignTicksWithAxis - 1];
                                        if (otherAxis && otherAxis.used && otherAxis != axis) {

                                // consider snapping min/max to outermost nice ticks

                                var niceTicks = axis.tickGenerator(axis);
                                        if (niceTicks.length > 0) {

                                if (opts.min == null)

                                        axis.min = Math.min(axis.min, niceTicks[0]);
                                        if (opts.max == null && niceTicks.length > 1)

                                        axis.max = Math.max(axis.max, niceTicks[niceTicks.length - 1]);
                                }



                                axis.tickGenerator = function (axis) {

                                // copy ticks, scaled to this axis

                                var ticks = [], v, i;
                                        for (i = 0; i < otherAxis.ticks.length; ++i) {

                                v = (otherAxis.ticks[i].v - otherAxis.min) / (otherAxis.max - otherAxis.min);
                                        v = axis.min + v * (axis.max - axis.min);
                                        ticks.push(v);
                                }

                                return ticks;
                                };
                                        // we might need an extra decimal since forced

                                        // ticks don't necessarily fit naturally

                                        if (!axis.mode && opts.tickDecimals == null) {

                                var extraDec = Math.max(0, - Math.floor(Math.log(axis.delta) / Math.LN10) + 1),
                                        ts = axis.tickGenerator(axis);
                                        // only proceed if the tick interval rounded

                                        // with an extra decimal doesn't give us a

                                        // zero at end

                                        if (!(ts.length > 1 && /\..*0$/.test((ts[1] - ts[0]).toFixed(extraDec))))

                                        axis.tickDecimals = extraDec;
                                }

                                }

                                }

                                }



                                function setTicks(axis) {

                                var oticks = axis.options.ticks, ticks = [];
                                        if (oticks == null || (typeof oticks == "number" && oticks > 0))

                                        ticks = axis.tickGenerator(axis);
                                        else if (oticks) {

                                if ($.isFunction(oticks))

                                        // generate the ticks

                                        ticks = oticks(axis);
                                        else

                                        ticks = oticks;
                                }



                                // clean up/labelify the supplied ticks, copy them over

                                var i, v;
                                        axis.ticks = [];
                                        for (i = 0; i < ticks.length; ++i) {

                                var label = null;
                                        var t = ticks[i];
                                        if (typeof t == "object") {

                                v = + t[0];
                                        if (t.length > 1)

                                        label = t[1];
                                }
                                else

                                        v = + t;
                                        if (label == null)

                                        label = axis.tickFormatter(v, axis);
                                        if (!isNaN(v))

                                        axis.ticks.push({ v: v, label: label });
                                }

                                }



                                function snapRangeToTicks(axis, ticks) {

                                if (axis.options.autoscaleMargin && ticks.length > 0) {

                                // snap to ticks

                                if (axis.options.min == null)

                                        axis.min = Math.min(axis.min, ticks[0].v);
                                        if (axis.options.max == null && ticks.length > 1)

                                        axis.max = Math.max(axis.max, ticks[ticks.length - 1].v);
                                }

                                }



                                function draw() {



                                surface.clear();
                                        executeHooks(hooks.drawBackground, [ctx]);
                                        var grid = options.grid;
                                        // draw background, if any

                                        if (grid.show && grid.backgroundColor)

                                        drawBackground();
                                        if (grid.show && !grid.aboveData) {

                                drawGrid();
                                }



                                for (var i = 0; i < series.length; ++i) {

                                executeHooks(hooks.drawSeries, [ctx, series[i]]);
                                        drawSeries(series[i]);
                                }



                                executeHooks(hooks.draw, [ctx]);
                                        if (grid.show && grid.aboveData) {

                                drawGrid();
                                }



                                surface.render();
                                        // A draw implies that either the axes or data have changed, so we

                                        // should probably update the overlay highlights as well.



                                        triggerRedrawOverlay();
                                }



                                function extractRange(ranges, coord) {

                                var axis, from, to, key, axes = allAxes();
                                        for (var i = 0; i < axes.length; ++i) {

                                axis = axes[i];
                                        if (axis.direction == coord) {

                                key = coord + axis.n + "axis";
                                        if (!ranges[key] && axis.n == 1)

                                        key = coord + "axis"; // support x1axis as xaxis

                                        if (ranges[key]) {

                                from = ranges[key].from;
                                        to = ranges[key].to;
                                        break;
                                }

                                }

                                }



                                // backwards-compat stuff - to be removed in future

                                if (!ranges[key]) {

                                axis = coord == "x" ? xaxes[0] : yaxes[0];
                                        from = ranges[coord + "1"];
                                        to = ranges[coord + "2"];
                                }



                                // auto-reverse as an added bonus

                                if (from != null && to != null && from > to) {

                                var tmp = from;
                                        from = to;
                                        to = tmp;
                                }



                                return { from: from, to: to, axis: axis };
                                }



                                function drawBackground() {

                                ctx.save();
                                        ctx.translate(plotOffset.left, plotOffset.top);
                                        ctx.fillStyle = getColorOrGradient(options.grid.backgroundColor, plotHeight, 0, "rgba(255, 255, 255, 0)");
                                        ctx.fillRect(0, 0, plotWidth, plotHeight);
                                        ctx.restore();
                                }



                                function drawGrid() {

                                var i, axes, bw, bc;
                                        ctx.save();
                                        ctx.translate(plotOffset.left, plotOffset.top);
                                        // draw markings

                                        var markings = options.grid.markings;
                                        if (markings) {

                                if ($.isFunction(markings)) {

                                axes = plot.getAxes();
                                        // xmin etc. is backwards compatibility, to be

                                        // removed in the future

                                        axes.xmin = axes.xaxis.min;
                                        axes.xmax = axes.xaxis.max;
                                        axes.ymin = axes.yaxis.min;
                                        axes.ymax = axes.yaxis.max;
                                        markings = markings(axes);
                                }



                                for (i = 0; i < markings.length; ++i) {

                                var m = markings[i],
                                        xrange = extractRange(m, "x"),
                                        yrange = extractRange(m, "y");
                                        // fill in missing

                                        if (xrange.from == null)

                                        xrange.from = xrange.axis.min;
                                        if (xrange.to == null)

                                        xrange.to = xrange.axis.max;
                                        if (yrange.from == null)

                                        yrange.from = yrange.axis.min;
                                        if (yrange.to == null)

                                        yrange.to = yrange.axis.max;
                                        // clip

                                        if (xrange.to < xrange.axis.min || xrange.from > xrange.axis.max ||
                                                yrange.to < yrange.axis.min || yrange.from > yrange.axis.max)

                                        continue;
                                        xrange.from = Math.max(xrange.from, xrange.axis.min);
                                        xrange.to = Math.min(xrange.to, xrange.axis.max);
                                        yrange.from = Math.max(yrange.from, yrange.axis.min);
                                        yrange.to = Math.min(yrange.to, yrange.axis.max);
                                        var xequal = xrange.from === xrange.to,
                                        yequal = yrange.from === yrange.to;
                                        if (xequal && yequal) {

                                continue;
                                }



                                // then draw

                                xrange.from = Math.floor(xrange.axis.p2c(xrange.from));
                                        xrange.to = Math.floor(xrange.axis.p2c(xrange.to));
                                        yrange.from = Math.floor(yrange.axis.p2c(yrange.from));
                                        yrange.to = Math.floor(yrange.axis.p2c(yrange.to));
                                        if (xequal || yequal) {

                                var lineWidth = m.lineWidth || options.grid.markingsLineWidth,
                                        subPixel = lineWidth % 2 ? 0.5 : 0;
                                        ctx.beginPath();
                                        ctx.strokeStyle = m.color || options.grid.markingsColor;
                                        ctx.lineWidth = lineWidth;
                                        if (xequal) {

                                ctx.moveTo(xrange.to + subPixel, yrange.from);
                                        ctx.lineTo(xrange.to + subPixel, yrange.to);
                                } else {

                                ctx.moveTo(xrange.from, yrange.to + subPixel);
                                        ctx.lineTo(xrange.to, yrange.to + subPixel);
                                }

                                ctx.stroke();
                                } else {

                                ctx.fillStyle = m.color || options.grid.markingsColor;
                                        ctx.fillRect(xrange.from, yrange.to,
                                                xrange.to - xrange.from,
                                                yrange.from - yrange.to);
                                }

                                }

                                }



                                // draw the ticks

                                axes = allAxes();
                                        bw = options.grid.borderWidth;
                                        for (var j = 0; j < axes.length; ++j) {

                                var axis = axes[j], box = axis.box,
                                        t = axis.tickLength, x, y, xoff, yoff;
                                        if (!axis.show || axis.ticks.length == 0)

                                        continue;
                                        ctx.lineWidth = 1;
                                        // find the edges

                                        if (axis.direction == "x") {

                                x = 0;
                                        if (t == "full")

                                        y = (axis.position == "top" ? 0 : plotHeight);
                                        else

                                        y = box.top - plotOffset.top + (axis.position == "top" ? box.height : 0);
                                }
                                else {

                                y = 0;
                                        if (t == "full")

                                        x = (axis.position == "left" ? 0 : plotWidth);
                                        else

                                        x = box.left - plotOffset.left + (axis.position == "left" ? box.width : 0);
                                }



                                // draw tick bar

                                if (!axis.innermost) {

                                ctx.strokeStyle = axis.options.color;
                                        ctx.beginPath();
                                        xoff = yoff = 0;
                                        if (axis.direction == "x")

                                        xoff = plotWidth + 1;
                                        else

                                        yoff = plotHeight + 1;
                                        if (ctx.lineWidth == 1) {

                                if (axis.direction == "x") {

                                y = Math.floor(y) + 0.5;
                                } else {

                                x = Math.floor(x) + 0.5;
                                }

                                }



                                ctx.moveTo(x, y);
                                        ctx.lineTo(x + xoff, y + yoff);
                                        ctx.stroke();
                                }



                                // draw ticks



                                ctx.strokeStyle = axis.options.tickColor;
                                        ctx.beginPath();
                                        for (i = 0; i < axis.ticks.length; ++i) {

                                var v = axis.ticks[i].v;
                                        xoff = yoff = 0;
                                        if (isNaN(v) || v < axis.min || v > axis.max

                                                // skip those lying on the axes if we got a border

                                                || (t == "full"

                                                        && ((typeof bw == "object" && bw[axis.position] > 0) || bw > 0)

                                                        && (v == axis.min || v == axis.max)))

                                        continue;
                                        if (axis.direction == "x") {

                                x = axis.p2c(v);
                                        yoff = t == "full" ? - plotHeight : t;
                                        if (axis.position == "top")

                                        yoff = - yoff;
                                }
                                else {

                                y = axis.p2c(v);
                                        xoff = t == "full" ? - plotWidth : t;
                                        if (axis.position == "left")

                                        xoff = - xoff;
                                }



                                if (ctx.lineWidth == 1) {

                                if (axis.direction == "x")

                                        x = Math.floor(x) + 0.5;
                                        else

                                        y = Math.floor(y) + 0.5;
                                }



                                ctx.moveTo(x, y);
                                        ctx.lineTo(x + xoff, y + yoff);
                                }



                                ctx.stroke();
                                }





                                // draw border

                                if (bw) {

                                // If either borderWidth or borderColor is an object, then draw the border

                                // line by line instead of as one rectangle

                                bc = options.grid.borderColor;
                                        if (typeof bw == "object" || typeof bc == "object") {

                                if (typeof bw !== "object") {

                                bw = {top: bw, right: bw, bottom: bw, left: bw};
                                }

                                if (typeof bc !== "object") {

                                bc = {top: bc, right: bc, bottom: bc, left: bc};
                                }



                                if (bw.top > 0) {

                                ctx.strokeStyle = bc.top;
                                        ctx.lineWidth = bw.top;
                                        ctx.beginPath();
                                        ctx.moveTo(0 - bw.left, 0 - bw.top / 2);
                                        ctx.lineTo(plotWidth, 0 - bw.top / 2);
                                        ctx.stroke();
                                }



                                if (bw.right > 0) {

                                ctx.strokeStyle = bc.right;
                                        ctx.lineWidth = bw.right;
                                        ctx.beginPath();
                                        ctx.moveTo(plotWidth + bw.right / 2, 0 - bw.top);
                                        ctx.lineTo(plotWidth + bw.right / 2, plotHeight);
                                        ctx.stroke();
                                }



                                if (bw.bottom > 0) {

                                ctx.strokeStyle = bc.bottom;
                                        ctx.lineWidth = bw.bottom;
                                        ctx.beginPath();
                                        ctx.moveTo(plotWidth + bw.right, plotHeight + bw.bottom / 2);
                                        ctx.lineTo(0, plotHeight + bw.bottom / 2);
                                        ctx.stroke();
                                }



                                if (bw.left > 0) {

                                ctx.strokeStyle = bc.left;
                                        ctx.lineWidth = bw.left;
                                        ctx.beginPath();
                                        ctx.moveTo(0 - bw.left / 2, plotHeight + bw.bottom);
                                        ctx.lineTo(0 - bw.left / 2, 0);
                                        ctx.stroke();
                                }

                                }
                                else {

                                ctx.lineWidth = bw;
                                        ctx.strokeStyle = options.grid.borderColor;
                                        ctx.strokeRect( - bw / 2, - bw / 2, plotWidth + bw, plotHeight + bw);
                                }

                                }



                                ctx.restore();
                                }



                                function drawAxisLabels() {



                                $.each(allAxes(), function (_, axis) {

                                var box = axis.box,
                                        legacyStyles = axis.direction + "Axis " + axis.direction + axis.n + "Axis",
                                        layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + legacyStyles,
                                        font = axis.options.font || "flot-tick-label tickLabel",
                                        tick, x, y, halign, valign;
                                        // Remove text before checking for axis.show and ticks.length;

                                        // otherwise plugins, like flot-tickrotor, that draw their own

                                        // tick labels will end up with both theirs and the defaults.



                                        surface.removeText(layer);
                                        if (!axis.show || axis.ticks.length == 0)

                                        return;
                                        for (var i = 0; i < axis.ticks.length; ++i) {



                                tick = axis.ticks[i];
                                        if (!tick.label || tick.v < axis.min || tick.v > axis.max)

                                        continue;
                                        if (axis.direction == "x") {

                                halign = "center";
                                        x = plotOffset.left + axis.p2c(tick.v);
                                        if (axis.position == "bottom") {

                                y = box.top + box.padding;
                                } else {

                                y = box.top + box.height - box.padding;
                                        valign = "bottom";
                                }

                                } else {

                                valign = "middle";
                                        y = plotOffset.top + axis.p2c(tick.v);
                                        if (axis.position == "left") {

                                x = box.left + box.width - box.padding;
                                        halign = "right";
                                } else {

                                x = box.left + box.padding;
                                }

                                }



                                surface.addText(layer, x, y, tick.label, font, null, null, halign, valign);
                                }

                                });
                                }



                                function drawSeries(series) {

                                if (series.lines.show)

                                        drawSeriesLines(series);
                                        if (series.bars.show)

                                        drawSeriesBars(series);
                                        if (series.points.show)

                                        drawSeriesPoints(series);
                                }



                                function drawSeriesLines(series) {

                                function plotLine(datapoints, xoffset, yoffset, axisx, axisy) {

                                var points = datapoints.points,
                                        ps = datapoints.pointsize,
                                        prevx = null, prevy = null;
                                        ctx.beginPath();
                                        for (var i = ps; i < points.length; i += ps) {

                                var x1 = points[i - ps], y1 = points[i - ps + 1],
                                        x2 = points[i], y2 = points[i + 1];
                                        if (x1 == null || x2 == null)

                                        continue;
                                        // clip with ymin

                                        if (y1 <= y2 && y1 < axisy.min) {

                                if (y2 < axisy.min)

                                        continue; // line segment is outside

                                        // compute new intersection point

                                        x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;
                                        y1 = axisy.min;
                                }
                                else if (y2 <= y1 && y2 < axisy.min) {

                                if (y1 < axisy.min)

                                        continue;
                                        x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;
                                        y2 = axisy.min;
                                }



                                // clip with ymax

                                if (y1 >= y2 && y1 > axisy.max) {

                                if (y2 > axisy.max)

                                        continue;
                                        x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;
                                        y1 = axisy.max;
                                }
                                else if (y2 >= y1 && y2 > axisy.max) {

                                if (y1 > axisy.max)

                                        continue;
                                        x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;
                                        y2 = axisy.max;
                                }



                                // clip with xmin

                                if (x1 <= x2 && x1 < axisx.min) {

                                if (x2 < axisx.min)

                                        continue;
                                        y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;
                                        x1 = axisx.min;
                                }
                                else if (x2 <= x1 && x2 < axisx.min) {

                                if (x1 < axisx.min)

                                        continue;
                                        y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;
                                        x2 = axisx.min;
                                }



                                // clip with xmax

                                if (x1 >= x2 && x1 > axisx.max) {

                                if (x2 > axisx.max)

                                        continue;
                                        y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;
                                        x1 = axisx.max;
                                }
                                else if (x2 >= x1 && x2 > axisx.max) {

                                if (x1 > axisx.max)

                                        continue;
                                        y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;
                                        x2 = axisx.max;
                                }



                                if (x1 != prevx || y1 != prevy)

                                        ctx.moveTo(axisx.p2c(x1) + xoffset, axisy.p2c(y1) + yoffset);
                                        prevx = x2;
                                        prevy = y2;
                                        ctx.lineTo(axisx.p2c(x2) + xoffset, axisy.p2c(y2) + yoffset);
                                }

                                ctx.stroke();
                                }



                                function plotLineArea(datapoints, axisx, axisy) {

                                var points = datapoints.points,
                                        ps = datapoints.pointsize,
                                        bottom = Math.min(Math.max(0, axisy.min), axisy.max),
                                        i = 0, top, areaOpen = false,
                                        ypos = 1, segmentStart = 0, segmentEnd = 0;
                                        // we process each segment in two turns, first forward

                                        // direction to sketch out top, then once we hit the

                                        // end we go backwards to sketch the bottom

                                        while (true) {

                                if (ps > 0 && i > points.length + ps)

                                        break;
                                        i += ps; // ps is negative if going backwards



                                        var x1 = points[i - ps],
                                        y1 = points[i - ps + ypos],
                                        x2 = points[i], y2 = points[i + ypos];
                                        if (areaOpen) {

                                if (ps > 0 && x1 != null && x2 == null) {

                                // at turning point

                                segmentEnd = i;
                                        ps = - ps;
                                        ypos = 2;
                                        continue;
                                }



                                if (ps < 0 && i == segmentStart + ps) {

                                // done with the reverse sweep

                                ctx.fill();
                                        areaOpen = false;
                                        ps = - ps;
                                        ypos = 1;
                                        i = segmentStart = segmentEnd + ps;
                                        continue;
                                }

                                }



                                if (x1 == null || x2 == null)

                                        continue;
                                        // clip x values



                                        // clip with xmin

                                        if (x1 <= x2 && x1 < axisx.min) {

                                if (x2 < axisx.min)

                                        continue;
                                        y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;
                                        x1 = axisx.min;
                                }
                                else if (x2 <= x1 && x2 < axisx.min) {

                                if (x1 < axisx.min)

                                        continue;
                                        y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;
                                        x2 = axisx.min;
                                }



                                // clip with xmax

                                if (x1 >= x2 && x1 > axisx.max) {

                                if (x2 > axisx.max)

                                        continue;
                                        y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;
                                        x1 = axisx.max;
                                }
                                else if (x2 >= x1 && x2 > axisx.max) {

                                if (x1 > axisx.max)

                                        continue;
                                        y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;
                                        x2 = axisx.max;
                                }



                                if (!areaOpen) {

                                // open area

                                ctx.beginPath();
                                        ctx.moveTo(axisx.p2c(x1), axisy.p2c(bottom));
                                        areaOpen = true;
                                }



                                // now first check the case where both is outside

                                if (y1 >= axisy.max && y2 >= axisy.max) {

                                ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.max));
                                        ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.max));
                                        continue;
                                }
                                else if (y1 <= axisy.min && y2 <= axisy.min) {

                                ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.min));
                                        ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.min));
                                        continue;
                                }



                                // else it's a bit more complicated, there might

                                // be a flat maxed out rectangle first, then a

                                // triangular cutout or reverse; to find these

                                // keep track of the current x values

                                var x1old = x1, x2old = x2;
                                        // clip the y values, without shortcutting, we

                                        // go through all cases in turn



                                        // clip with ymin

                                        if (y1 <= y2 && y1 < axisy.min && y2 >= axisy.min) {

                                x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;
                                        y1 = axisy.min;
                                }
                                else if (y2 <= y1 && y2 < axisy.min && y1 >= axisy.min) {

                                x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;
                                        y2 = axisy.min;
                                }



                                // clip with ymax

                                if (y1 >= y2 && y1 > axisy.max && y2 <= axisy.max) {

                                x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;
                                        y1 = axisy.max;
                                }
                                else if (y2 >= y1 && y2 > axisy.max && y1 <= axisy.max) {

                                x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;
                                        y2 = axisy.max;
                                }



                                // if the x value was changed we got a rectangle

                                // to fill

                                if (x1 != x1old) {

                                ctx.lineTo(axisx.p2c(x1old), axisy.p2c(y1));
                                        // it goes to (x1, y1), but we fill that below

                                }



                                // fill triangular section, this sometimes result

                                // in redundant points if (x1, y1) hasn't changed

                                // from previous line to, but we just ignore that

                                ctx.lineTo(axisx.p2c(x1), axisy.p2c(y1));
                                        ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2));
                                        // fill the other rectangle if it's there

                                        if (x2 != x2old) {

                                ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2));
                                        ctx.lineTo(axisx.p2c(x2old), axisy.p2c(y2));
                                }

                                }

                                }



                                ctx.save();
                                        ctx.translate(plotOffset.left, plotOffset.top);
                                        ctx.lineJoin = "round";
                                        var lw = series.lines.lineWidth,
                                        sw = series.shadowSize;
                                        // FIXME: consider another form of shadow when filling is turned on

                                        if (lw > 0 && sw > 0) {

                                // draw shadow as a thick and thin line with transparency

                                ctx.lineWidth = sw;
                                        ctx.strokeStyle = "rgba(0,0,0,0.1)";
                                        // position shadow at angle from the mid of line

                                        var angle = Math.PI / 18;
                                        plotLine(series.datapoints, Math.sin(angle) * (lw / 2 + sw / 2), Math.cos(angle) * (lw / 2 + sw / 2), series.xaxis, series.yaxis);
                                        ctx.lineWidth = sw / 2;
                                        plotLine(series.datapoints, Math.sin(angle) * (lw / 2 + sw / 4), Math.cos(angle) * (lw / 2 + sw / 4), series.xaxis, series.yaxis);
                                }



                                ctx.lineWidth = lw;
                                        ctx.strokeStyle = series.color;
                                        var fillStyle = getFillStyle(series.lines, series.color, 0, plotHeight);
                                        if (fillStyle) {

                                ctx.fillStyle = fillStyle;
                                        plotLineArea(series.datapoints, series.xaxis, series.yaxis);
                                }



                                if (lw > 0)

                                        plotLine(series.datapoints, 0, 0, series.xaxis, series.yaxis);
                                        ctx.restore();
                                }



                                function drawSeriesPoints(series) {

                                function plotPoints(datapoints, radius, fillStyle, offset, shadow, axisx, axisy, symbol) {

                                var points = datapoints.points, ps = datapoints.pointsize;
                                        for (var i = 0; i < points.length; i += ps) {

                                var x = points[i], y = points[i + 1];
                                        if (x == null || x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max)

                                        continue;
                                        ctx.beginPath();
                                        x = axisx.p2c(x);
                                        y = axisy.p2c(y) + offset;
                                        if (symbol == "circle")

                                        ctx.arc(x, y, radius, 0, shadow ? Math.PI : Math.PI * 2, false);
                                        else

                                        symbol(ctx, x, y, radius, shadow);
                                        ctx.closePath();
                                        if (fillStyle) {

                                ctx.fillStyle = fillStyle;
                                        ctx.fill();
                                }

                                ctx.stroke();
                                }

                                }



                                ctx.save();
                                        ctx.translate(plotOffset.left, plotOffset.top);
                                        var lw = series.points.lineWidth,
                                        sw = series.shadowSize,
                                        radius = series.points.radius,
                                        symbol = series.points.symbol;
                                        // If the user sets the line width to 0, we change it to a very 

                                        // small value. A line width of 0 seems to force the default of 1.

                                        // Doing the conditional here allows the shadow setting to still be 

                                        // optional even with a lineWidth of 0.



                                        if (lw == 0)

                                        lw = 0.0001;
                                        if (lw > 0 && sw > 0) {

                                // draw shadow in two steps

                                var w = sw / 2;
                                        ctx.lineWidth = w;
                                        ctx.strokeStyle = "rgba(0,0,0,0.1)";
                                        plotPoints(series.datapoints, radius, null, w + w / 2, true,
                                                series.xaxis, series.yaxis, symbol);
                                        ctx.strokeStyle = "rgba(0,0,0,0.2)";
                                        plotPoints(series.datapoints, radius, null, w / 2, true,
                                                series.xaxis, series.yaxis, symbol);
                                }



                                ctx.lineWidth = lw;
                                        ctx.strokeStyle = series.color;
                                        plotPoints(series.datapoints, radius,
                                                getFillStyle(series.points, series.color), 0, false,
                                                series.xaxis, series.yaxis, symbol);
                                        ctx.restore();
                                }



                                function drawBar(x, y, b, barLeft, barRight, fillStyleCallback, axisx, axisy, c, horizontal, lineWidth) {

                                var left, right, bottom, top,
                                        drawLeft, drawRight, drawTop, drawBottom,
                                        tmp;
                                        // in horizontal mode, we start the bar from the left

                                        // instead of from the bottom so it appears to be

                                        // horizontal rather than vertical

                                        if (horizontal) {

                                drawBottom = drawRight = drawTop = true;
                                        drawLeft = false;
                                        left = b;
                                        right = x;
                                        top = y + barLeft;
                                        bottom = y + barRight;
                                        // account for negative bars

                                        if (right < left) {

                                tmp = right;
                                        right = left;
                                        left = tmp;
                                        drawLeft = true;
                                        drawRight = false;
                                }

                                }
                                else {

                                drawLeft = drawRight = drawTop = true;
                                        drawBottom = false;
                                        left = x + barLeft;
                                        right = x + barRight;
                                        bottom = b;
                                        top = y;
                                        // account for negative bars

                                        if (top < bottom) {

                                tmp = top;
                                        top = bottom;
                                        bottom = tmp;
                                        drawBottom = true;
                                        drawTop = false;
                                }

                                }



                                // clip

                                if (right < axisx.min || left > axisx.max ||
                                        top < axisy.min || bottom > axisy.max)

                                        return;
                                        if (left < axisx.min) {

                                left = axisx.min;
                                        drawLeft = false;
                                }



                                if (right > axisx.max) {

                                right = axisx.max;
                                        drawRight = false;
                                }



                                if (bottom < axisy.min) {

                                bottom = axisy.min;
                                        drawBottom = false;
                                }



                                if (top > axisy.max) {

                                top = axisy.max;
                                        drawTop = false;
                                }



                                left = axisx.p2c(left);
                                        bottom = axisy.p2c(bottom);
                                        right = axisx.p2c(right);
                                        top = axisy.p2c(top);
                                        // fill the bar

                                        if (fillStyleCallback) {

                                c.fillStyle = fillStyleCallback(bottom, top);
                                        c.fillRect(left, top, right - left, bottom - top)

                                }



                                // draw outline

                                if (lineWidth > 0 && (drawLeft || drawRight || drawTop || drawBottom)) {

                                c.beginPath();
                                        // FIXME: inline moveTo is buggy with excanvas

                                        c.moveTo(left, bottom);
                                        if (drawLeft)

                                        c.lineTo(left, top);
                                        else

                                        c.moveTo(left, top);
                                        if (drawTop)

                                        c.lineTo(right, top);
                                        else

                                        c.moveTo(right, top);
                                        if (drawRight)

                                        c.lineTo(right, bottom);
                                        else

                                        c.moveTo(right, bottom);
                                        if (drawBottom)

                                        c.lineTo(left, bottom);
                                        else

                                        c.moveTo(left, bottom);
                                        c.stroke();
                                }

                                }



                                function drawSeriesBars(series) {

                                function plotBars(datapoints, barLeft, barRight, fillStyleCallback, axisx, axisy) {

                                var points = datapoints.points, ps = datapoints.pointsize;
                                        for (var i = 0; i < points.length; i += ps) {

                                if (points[i] == null)

                                        continue;
                                        drawBar(points[i], points[i + 1], points[i + 2], barLeft, barRight, fillStyleCallback, axisx, axisy, ctx, series.bars.horizontal, series.bars.lineWidth);
                                }

                                }



                                ctx.save();
                                        ctx.translate(plotOffset.left, plotOffset.top);
                                        // FIXME: figure out a way to add shadows (for instance along the right edge)

                                        ctx.lineWidth = series.bars.lineWidth;
                                        ctx.strokeStyle = series.color;
                                        var barLeft;
                                        switch (series.bars.align) {

                                case "left":

                                        barLeft = 0;
                                        break;
                                        case "right":

                                        barLeft = - series.bars.barWidth;
                                        break;
                                        default:

                                        barLeft = - series.bars.barWidth / 2;
                                }



                                var fillStyleCallback = series.bars.fill ? function (bottom, top) { return getFillStyle(series.bars, series.color, bottom, top); } : null;
                                        plotBars(series.datapoints, barLeft, barLeft + series.bars.barWidth, fillStyleCallback, series.xaxis, series.yaxis);
                                        ctx.restore();
                                }



                                function getFillStyle(filloptions, seriesColor, bottom, top) {

                                var fill = filloptions.fill;
                                        if (!fill)

                                        return null;
                                        if (filloptions.fillColor)

                                        return getColorOrGradient(filloptions.fillColor, bottom, top, seriesColor);
                                        var c = $.color.parse(seriesColor);
                                        c.a = typeof fill == "number" ? fill : 0.4;
                                        c.normalize();
                                        return c.toString();
                                }



                                function insertLegend() {



                                if (options.legend.container != null) {

                                $(options.legend.container).html("");
                                } else {

                                placeholder.find(".legend").remove();
                                }



                                if (!options.legend.show) {

                                return;
                                }



                                var fragments = [], entries = [], rowStarted = false,
                                        lf = options.legend.labelFormatter, s, label;
                                        // Build a list of legend entries, with each having a label and a color



                                        for (var i = 0; i < series.length; ++i) {

                                s = series[i];
                                        if (s.label) {

                                label = lf ? lf(s.label, s) : s.label;
                                        if (label) {

                                entries.push({

                                label: label,
                                        color: s.color

                                });
                                }

                                }

                                }



                                // Sort the legend using either the default or a custom comparator



                                if (options.legend.sorted) {

                                if ($.isFunction(options.legend.sorted)) {

                                entries.sort(options.legend.sorted);
                                } else if (options.legend.sorted == "reverse") {

                                entries.reverse();
                                } else {

                                var ascending = options.legend.sorted != "descending";
                                        entries.sort(function(a, b) {

                                        return a.label == b.label ? 0 : (
                                                (a.label < b.label) != ascending ? 1 : - 1   // Logical XOR

                                                );
                                        });
                                }

                                }



                                // Generate markup for the list of entries, in their final order



                                for (var i = 0; i < entries.length; ++i) {



                                var entry = entries[i];
                                        if (i % options.legend.noColumns == 0) {

                                if (rowStarted)

                                        fragments.push('</tr>');
                                        fragments.push('<tr>');
                                        rowStarted = true;
                                }



                                fragments.push(
                                        '<td class="legendColorBox"><div style="border:1px solid ' + options.legend.labelBoxBorderColor + ';padding:1px"><div style="width:4px;height:0;border:5px solid ' + entry.color + ';overflow:hidden"></div></div></td>' +
                                        '<td class="legendLabel">' + entry.label + '</td>'

                                        );
                                }



                                if (rowStarted)

                                        fragments.push('</tr>');
                                        if (fragments.length == 0)

                                        return;
                                        var table = '<table style="font-size:smaller;color:' + options.grid.color + '">' + fragments.join("") + '</table>';
                                        if (options.legend.container != null)

                                        $(options.legend.container).html(table);
                                        else {

                                        var pos = "",
                                                p = options.legend.position,
                                                m = options.legend.margin;
                                                if (m[0] == null)

                                                m = [m, m];
                                                if (p.charAt(0) == "n")

                                                pos += 'top:' + (m[1] + plotOffset.top) + 'px;';
                                                else if (p.charAt(0) == "s")

                                                pos += 'bottom:' + (m[1] + plotOffset.bottom) + 'px;';
                                                if (p.charAt(1) == "e")

                                                pos += 'right:' + (m[0] + plotOffset.right) + 'px;';
                                                else if (p.charAt(1) == "w")

                                                pos += 'left:' + (m[0] + plotOffset.left) + 'px;';
                                                var legend = $('<div class="legend">' + table.replace('style="', 'style="position:absolute;' + pos + ';') + '</div>').appendTo(placeholder);
                                                if (options.legend.backgroundOpacity != 0.0) {

                                        // put in the transparent background

                                        // separately to avoid blended labels and

                                        // label boxes

                                        var c = options.legend.backgroundColor;
                                                if (c == null) {

                                        c = options.grid.backgroundColor;
                                                if (c && typeof c == "string")

                                                c = $.color.parse(c);
                                                else

                                                c = $.color.extract(legend, 'background-color');
                                                c.a = 1;
                                                c = c.toString();
                                        }

                                        var div = legend.children();
                                                $('<div style="position:absolute;width:' + div.width() + 'px;height:' + div.height() + 'px;' + pos + 'background-color:' + c + ';"> </div>').prependTo(legend).css('opacity', options.legend.backgroundOpacity);
                                        }

                                        }

                                }





                                // interactive features



                                var highlights = [],
                                        redrawTimeout = null;
                                        // returns the data item the mouse is over, or null if none is found

                                                function findNearbyItem(mouseX, mouseY, seriesFilter) {

                                                var maxDistance = options.grid.mouseActiveRadius,
                                                        smallestDistance = maxDistance * maxDistance + 1,
                                                        item = null, foundPoint = false, i, j, ps;
                                                        for (i = series.length - 1; i >= 0; --i) {

                                                if (!seriesFilter(series[i]))

                                                        continue;
                                                        var s = series[i],
                                                        axisx = s.xaxis,
                                                        axisy = s.yaxis,
                                                        points = s.datapoints.points,
                                                        mx = axisx.c2p(mouseX), // precompute some stuff to make the loop faster

                                                        my = axisy.c2p(mouseY),
                                                        maxx = maxDistance / axisx.scale,
                                                        maxy = maxDistance / axisy.scale;
                                                        ps = s.datapoints.pointsize;
                                                        // with inverse transforms, we can't use the maxx/maxy

                                                        // optimization, sadly

                                                        if (axisx.options.inverseTransform)

                                                        maxx = Number.MAX_VALUE;
                                                        if (axisy.options.inverseTransform)

                                                        maxy = Number.MAX_VALUE;
                                                        if (s.lines.show || s.points.show) {

                                                for (j = 0; j < points.length; j += ps) {

                                                var x = points[j], y = points[j + 1];
                                                        if (x == null)

                                                        continue;
                                                        // For points and lines, the cursor must be within a

                                                        // certain distance to the data point

                                                        if (x - mx > maxx || x - mx < - maxx ||
                                                                y - my > maxy || y - my < - maxy)

                                                        continue;
                                                        // We have to calculate distances in pixels, not in

                                                        // data units, because the scales of the axes may be different

                                                        var dx = Math.abs(axisx.p2c(x) - mouseX),
                                                        dy = Math.abs(axisy.p2c(y) - mouseY),
                                                        dist = dx * dx + dy * dy; // we save the sqrt



                                                        // use <= to ensure last point takes precedence

                                                        // (last generally means on top of)

                                                        if (dist < smallestDistance) {

                                                smallestDistance = dist;
                                                        item = [i, j / ps];
                                                }

                                                }

                                                }



                                                if (s.bars.show && !item) { // no other point can be nearby



                                                var barLeft, barRight;
                                                        switch (s.bars.align) {

                                                case "left":

                                                        barLeft = 0;
                                                        break;
                                                        case "right":

                                                        barLeft = - s.bars.barWidth;
                                                        break;
                                                        default:

                                                        barLeft = - s.bars.barWidth / 2;
                                                }



                                                barRight = barLeft + s.bars.barWidth;
                                                        for (j = 0; j < points.length; j += ps) {

                                                var x = points[j], y = points[j + 1], b = points[j + 2];
                                                        if (x == null)

                                                        continue;
                                                        // for a bar graph, the cursor must be inside the bar

                                                        if (series[i].bars.horizontal ?

                                                                (mx <= Math.max(b, x) && mx >= Math.min(b, x) &&
                                                                        my >= y + barLeft && my <= y + barRight) :

                                                                (mx >= x + barLeft && mx <= x + barRight &&
                                                                        my >= Math.min(b, y) && my <= Math.max(b, y)))

                                                        item = [i, j / ps];
                                                }

                                                }

                                                }



                                                if (item) {

                                                i = item[0];
                                                        j = item[1];
                                                        ps = series[i].datapoints.pointsize;
                                                        return { datapoint: series[i].datapoints.points.slice(j * ps, (j + 1) * ps),
                                                                dataIndex: j,
                                                                series: series[i],
                                                                seriesIndex: i };
                                                }



                                                return null;
                                                }



                                        function onMouseMove(e) {

                                        if (options.grid.hoverable)

                                                triggerClickHoverEvent("plothover", e,
                                                        function (s) { return s["hoverable"] != false; });
                                        }



                                        function onMouseLeave(e) {

                                        if (options.grid.hoverable)

                                                triggerClickHoverEvent("plothover", e,
                                                        function (s) { return false; });
                                        }



                                        function onClick(e) {

                                        triggerClickHoverEvent("plotclick", e,
                                                function (s) { return s["clickable"] != false; });
                                        }



                                        // trigger click or hover event (they send the same parameters

                                        // so we share their code)

                                        function triggerClickHoverEvent(eventname, event, seriesFilter) {

                                        var offset = eventHolder.offset(),
                                                canvasX = event.pageX - offset.left - plotOffset.left,
                                                canvasY = event.pageY - offset.top - plotOffset.top,
                                                pos = canvasToAxisCoords({ left: canvasX, top: canvasY });
                                                pos.pageX = event.pageX;
                                                pos.pageY = event.pageY;
                                                var item = findNearbyItem(canvasX, canvasY, seriesFilter);
                                                if (item) {

                                        // fill in mouse pos for any listeners out there

                                        item.pageX = parseInt(item.series.xaxis.p2c(item.datapoint[0]) + offset.left + plotOffset.left, 10);
                                                item.pageY = parseInt(item.series.yaxis.p2c(item.datapoint[1]) + offset.top + plotOffset.top, 10);
                                        }



                                        if (options.grid.autoHighlight) {

                                        // clear auto-highlights

                                        for (var i = 0; i < highlights.length; ++i) {

                                        var h = highlights[i];
                                                if (h.auto == eventname &&
                                                        !(item && h.series == item.series &&
                                                                h.point[0] == item.datapoint[0] &&
                                                                h.point[1] == item.datapoint[1]))

                                                unhighlight(h.series, h.point);
                                        }



                                        if (item)

                                                highlight(item.series, item.datapoint, eventname);
                                        }



                                        placeholder.trigger(eventname, [ pos, item ]);
                                        }



                                        function triggerRedrawOverlay() {

                                        var t = options.interaction.redrawOverlayInterval;
                                                if (t == - 1) {      // skip event queue

                                        drawOverlay();
                                                return;
                                        }



                                        if (!redrawTimeout)

                                                redrawTimeout = setTimeout(drawOverlay, t);
                                        }



                                        function drawOverlay() {

                                        redrawTimeout = null;
                                                // draw highlights

                                                octx.save();
                                                overlay.clear();
                                                octx.translate(plotOffset.left, plotOffset.top);
                                                var i, hi;
                                                for (i = 0; i < highlights.length; ++i) {

                                        hi = highlights[i];
                                                if (hi.series.bars.show)

                                                drawBarHighlight(hi.series, hi.point);
                                                else

                                                drawPointHighlight(hi.series, hi.point);
                                        }

                                        octx.restore();
                                                executeHooks(hooks.drawOverlay, [octx]);
                                        }



                                        function highlight(s, point, auto) {

                                        if (typeof s == "number")

                                                s = series[s];
                                                if (typeof point == "number") {

                                        var ps = s.datapoints.pointsize;
                                                point = s.datapoints.points.slice(ps * point, ps * (point + 1));
                                        }



                                        var i = indexOfHighlight(s, point);
                                                if (i == - 1) {

                                        highlights.push({ series: s, point: point, auto: auto });
                                                triggerRedrawOverlay();
                                        }
                                        else if (!auto)

                                                highlights[i].auto = false;
                                        }



                                        function unhighlight(s, point) {

                                        if (s == null && point == null) {

                                        highlights = [];
                                                triggerRedrawOverlay();
                                                return;
                                        }



                                        if (typeof s == "number")

                                                s = series[s];
                                                if (typeof point == "number") {

                                        var ps = s.datapoints.pointsize;
                                                point = s.datapoints.points.slice(ps * point, ps * (point + 1));
                                        }



                                        var i = indexOfHighlight(s, point);
                                                if (i != - 1) {

                                        highlights.splice(i, 1);
                                                triggerRedrawOverlay();
                                        }

                                        }



                                        function indexOfHighlight(s, p) {

                                        for (var i = 0; i < highlights.length; ++i) {

                                        var h = highlights[i];
                                                if (h.series == s && h.point[0] == p[0]

                                                        && h.point[1] == p[1])

                                                return i;
                                        }

                                        return - 1;
                                        }



                                        function drawPointHighlight(series, point) {

                                        var x = point[0], y = point[1],
                                                axisx = series.xaxis, axisy = series.yaxis,
                                                highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString();
                                                if (x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max)

                                                return;
                                                var pointRadius = series.points.radius + series.points.lineWidth / 2;
                                                octx.lineWidth = pointRadius;
                                                octx.strokeStyle = highlightColor;
                                                var radius = 1.5 * pointRadius;
                                                x = axisx.p2c(x);
                                                y = axisy.p2c(y);
                                                octx.beginPath();
                                                if (series.points.symbol == "circle")

                                                octx.arc(x, y, radius, 0, 2 * Math.PI, false);
                                                else

                                                series.points.symbol(octx, x, y, radius, false);
                                                octx.closePath();
                                                octx.stroke();
                                        }



                                        function drawBarHighlight(series, point) {

                                        var highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString(),
                                                fillStyle = highlightColor,
                                                barLeft;
                                                switch (series.bars.align) {

                                        case "left":

                                                barLeft = 0;
                                                break;
                                                case "right":

                                                barLeft = - series.bars.barWidth;
                                                break;
                                                default:

                                                barLeft = - series.bars.barWidth / 2;
                                        }



                                        octx.lineWidth = series.bars.lineWidth;
                                                octx.strokeStyle = highlightColor;
                                                drawBar(point[0], point[1], point[2] || 0, barLeft, barLeft + series.bars.barWidth,
                                                        function () { return fillStyle; }, series.xaxis, series.yaxis, octx, series.bars.horizontal, series.bars.lineWidth);
                                        }



                                        function getColorOrGradient(spec, bottom, top, defaultColor) {

                                        if (typeof spec == "string")

                                                return spec;
                                                else {

                                                // assume this is a gradient spec; IE currently only

                                                // supports a simple vertical gradient properly, so that's

                                                // what we support too

                                                var gradient = ctx.createLinearGradient(0, top, 0, bottom);
                                                        for (var i = 0, l = spec.colors.length; i < l; ++i) {

                                                var c = spec.colors[i];
                                                        if (typeof c != "string") {

                                                var co = $.color.parse(defaultColor);
                                                        if (c.brightness != null)

                                                        co = co.scale('rgb', c.brightness);
                                                        if (c.opacity != null)

                                                        co.a *= c.opacity;
                                                        c = co.toString();
                                                }

                                                gradient.addColorStop(i / (l - 1), c);
                                                }



                                                return gradient;
                                                }

                                        }

                                        }



                                // Add the plot function to the top level of the jQuery object



                                $.plot = function(placeholder, data, options) {

                                //var t0 = new Date();

                                var plot = new Plot($(placeholder), data, options, $.plot.plugins);
                                        //(window.console ? console.log : alert)("time used (msecs): " + ((new Date()).getTime() - t0.getTime()));

                                        return plot;
                                };
                                        $.plot.version = "0.8.3";
                                        $.plot.plugins = [];
                                        // Also add the plot function as a chainable property



                                        $.fn.plot = function(data, options) {

                                        return this.each(function() {

                                        $.plot(this, data, options);
                                        });
                                        };
                                        // round to nearby lower multiple of base

                                                function floorInBase(n, base) {

                                                return base * Math.floor(n / base);
                                                }



                                        })(jQuery);